Street Fighter IV PS3 is sub-HD in close-up
http://www.gamezine.co.uk/news/game-types/fighting-games/street-fighter-iv-ps3-sub-hd-in-close-up-$1270459.htm
Street Fighter IV has been getting much praise for its combination of classic gameplay and updated graphics technology, but there are differences between the console versions.
Firstly, you're going to notice more jagged edges in the PlayStation 3 game, since it doesn't feature any anti-aliasing. This is in contrast to the Xbox 360's 2xAA.
This isn't that much of a negative, since the 'jaggies' are barely noticeable when playing in the traditional gameplay view.
However, you might notice the edges in the character close-ups, a view where the PlayStation 3 suffers slightly in another area. During the close-up sequences, generally used with special moves, the PS3 game's rendering resolution drops from 720p to nearer 630p, which is then up-scaled for output.
An odd occurrence that can be best demonstrated through the following game captures. You'll notice that the PlayStation 3 screenshot is slightly blurred, where you'll also see that Ryu's headband features more obvious jagged edges.
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screenies and videos are on link, not that it matters to me my ps3 copy has been dispatched, still an interesting reaad though.
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...














