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Forums - Sales - Predict lifetime sales for Forza 3 and GT5

When did casual games mean legs? GT is both for the hardcore and casual, the hardcore being car fanatics and the casuals being people who just want to drive around expensive cars. I am not talking about sales in this case, I am talking about the game having immense casual appeal. GTA games are an example of a casual game as well, huge franchise which appeals to everyone.



 

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mrstickball said:
Given the fact that it'd still be more expensive than most of Gran Turismo 3's sales were made under, it'll do better - maybe an extra 1.0-1.5m copies if the price was $300 before GT5 launched in at least 2 of the 3 major territories.

Also, maybe I'm not understanding the 'casual' side of GT4, but it launched with 2.5 million units in it's first week, and sold 50% of it's lifetime sales in 4 weeks. I really don't think that's 'casual'.

Wow, spin at its finest. Halo 3 sold about 55-60% of its total sales in its first 4 weeks, but few people are arguing that it doesn't have legs or casual appeal. Of course, tons of racing enthusiasts are going to snatch it up in the first couple weeks. But more casual fans are going to pick it up over time, making up for the other 50%. In case you were wondering about the game's legs, it's currently selling 2,500 copies a week 4 years after launch. Hell, during the peak of the last holiday season, it was selling nearly 20,000 copies a week!

 



 

 

MontanaHatchet said:
mrstickball said:
Given the fact that it'd still be more expensive than most of Gran Turismo 3's sales were made under, it'll do better - maybe an extra 1.0-1.5m copies if the price was $300 before GT5 launched in at least 2 of the 3 major territories.

Also, maybe I'm not understanding the 'casual' side of GT4, but it launched with 2.5 million units in it's first week, and sold 50% of it's lifetime sales in 4 weeks. I really don't think that's 'casual'.

Wow, spin at its finest. Halo 3 sold about 55-60% of its total sales in its first 4 weeks, but few people are arguing that it doesn't have legs or casual appeal. Of course, tons of racing enthusiasts are going to snatch it up in the first couple weeks. But more casual fans are going to pick it up over time, making up for the other 50%. In case you were wondering about the game's legs, it's currently selling 2,500 copies a week 4 years after launch. Hell, during the peak of the last holiday season, it was selling nearly 20,000 copies a week!

 

By comparison, however, GT4 was far more frontloaded than GT3. The argument goes down to that GT5 will have great initial sales, and massive legs. My argument is how can it have both with low LTD hardware sales, and low weekly sales? I'm not saying it won't have some sort of legs - I've stated I'll think it will sell 8m units, which is rather large, and will have pretty decent legs. But I think that arguing it's going to have some sort of insane legs is going against the poor performance of the Playstation 3 hardware. I don't get how you could argue 10m+ sales for the game when one of it's major markets (Japan) has barely sold enough hardware to move over 1.5m units of GT5!

Do people really think that GT5 is going to have a 40% attach ratio for it's first year of life?

 



Back from the dead, I'm afraid.

mrstickball said:
MontanaHatchet said:
mrstickball said:
Given the fact that it'd still be more expensive than most of Gran Turismo 3's sales were made under, it'll do better - maybe an extra 1.0-1.5m copies if the price was $300 before GT5 launched in at least 2 of the 3 major territories.

Also, maybe I'm not understanding the 'casual' side of GT4, but it launched with 2.5 million units in it's first week, and sold 50% of it's lifetime sales in 4 weeks. I really don't think that's 'casual'.

Wow, spin at its finest. Halo 3 sold about 55-60% of its total sales in its first 4 weeks, but few people are arguing that it doesn't have legs or casual appeal. Of course, tons of racing enthusiasts are going to snatch it up in the first couple weeks. But more casual fans are going to pick it up over time, making up for the other 50%. In case you were wondering about the game's legs, it's currently selling 2,500 copies a week 4 years after launch. Hell, during the peak of the last holiday season, it was selling nearly 20,000 copies a week!

 

By comparison, however, GT4 was far more frontloaded than GT3. The argument goes down to that GT5 will have great initial sales, and massive legs. My argument is how can it have both with low LTD hardware sales, and low weekly sales? I'm not saying it won't have some sort of legs - I've stated I'll think it will sell 8m units, which is rather large, and will have pretty decent legs. But I think that arguing it's going to have some sort of insane legs is going against the poor performance of the Playstation 3 hardware. I don't get how you could argue 10m+ sales for the game when one of it's major markets (Japan) has barely sold enough hardware to move over 1.5m units of GT5!

Do people really think that GT5 is going to have a 40% attach ratio for it's first year of life?

 

All I was arguing was that Gran Turismo was a series with legs. Where the hell are you getting the rest of this from?

 



 

 

http://www.polyphony.co.jp/english/list.html

That is the shipment details for all the GT games which have released, GT4 had done over 10 million and find it hard to believe a million are sitting on shelves right now so the VGChartz data seems wrong.

These are from the PD website:
Gran Turismo 1: 10,850
Gran Turismo 2: 9,370
Gran Turismo 3: 14,890
Gran Turismo4: 10,570
GT5: Prologue: 3,080

Behold, the power of the GT franchise :P



 

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MontanaHatchet said:

All I was arguing was that Gran Turismo was a series with legs. Where the hell are you getting the rest of this from?

From looking at data? Gran Turismo is a series that has pretty good legs. But said legs have all come on systems that have sold over 100 million hardware units. What happens when it gets put on a system that is going to be lucky to sell half the number of units? How does that effect a top-tier game?

That's what I'm getting the rest from It's entirely speculation, but I think it's valid when we're trying to discuss sales of a very big game on a system with a very poor attach rate and 3rd place in hardware.

 



Back from the dead, I'm afraid.

@RPG

Gt is huge



All hail the KING, Andrespetmonkey

I cry for stickball, poor fella just cannot get market saturation through his head and this being PS3 exclusive means he never will. :(

Indeed darthdevidem01 GT is huge and prologue is showing that, the full game will double that during the first year at worst. Bundles will be aplently in Japan and the EU, if the price of the console drops then sales will be evern sweeter.



 

mrstickball said:
MontanaHatchet said:

All I was arguing was that Gran Turismo was a series with legs. Where the hell are you getting the rest of this from?

From looking at data? Gran Turismo is a series that has pretty good legs. But said legs have all come on systems that have sold over 100 million hardware units. What happens when it gets put on a system that is going to be lucky to sell half the number of units? How does that effect a top-tier game?

That's what I'm getting the rest from It's entirely speculation, but I think it's valid when we're trying to discuss sales of a very big game on a system with a very poor attach rate and 3rd place in hardware.

 

No, you missed the point AGAIN. I was wondering where you got the idea that I thought it would sell 10 million, or things in that area. Your reading comprehension is terrible. And I was also arguing (although you may not have realized) that a game like Halo 3 could have similar sales and legs even on a much smaller userbase. Just look at the sales of Super Mario Galaxy versus Super Mario 64, and then compare the userbase difference between the Nintendo 64 and Wii. Now obviously Super Mario 64 was a flagship title that was highly regarded above other games on the system, but the same is true with the PS3. Gran Turismo 5 won't be easily overshadowed.

Anyways, I don't feel like arguing with you because we're arguing about different things and you were probably just looking for someone to argue with. I don't feel like wasting my time.

 



 

 

RPG said:

 Also tyrannical have a look at GT5: Prologue sales and you will see they are pretty darn good. Then have a look at what previous prologues have sold compared to the full game and you will have a mind fuck. "Real fans" does not mean there stupid enough to fork out £25 for what is essentially a beta you are paying for.

 

 Oh, so the real GT fans aren't stupid enough to buy GT:Prologue? They probably haven't even bought a PS3 yet.

Which makes GT:5 sales extremely vulnerable to reviews. There aren't 10-15 Million GT fans, they are racing sim fans. If they haven't picked a HD console yet, they could be a review score away from picking Forza over GT. A lot already have picked Forza, and since it's the same crowd that buys GT it will hurt sales.



Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
 — Pat Buchanan – A Republic, Not an Empire