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Forums - Gaming - which type you prefer in FPS. carry two weapons or all weapons?

Neither only two, nor an arsenal: a pistol, a blade, a SMG or a compact automatic rifle, a sniper rifle (but a sniper mode in the auto rifle could be enough for most needs). I rarely use RPG's, so hand (that I don't suck at launching in games like I did in real life during national service) or, better, rifle grenades should often do. Obviously this in games where even the toughest foes are almost realistic, in games with monster bosses, or having to destroy tanks, some big f***ing weapon is necessary.
Anyway in UT games I like that arsenal, I make very little use only of spinning blades.



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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For an FPS???

Limited weapons, but I get to pick what. Make's the game a bit more challenging for me.



4 ≈ One

2 weapons. As long as they're strategically placed and there's a fair amount of ammo. I think a logical solution would be to use a streamlined Res Evil 4 style system. Give us a certain number of slots and let each weapon take up a preset number (5 slots. A BFG would use all five. A pistol would only use one. Rifles use two.).


I play a lot of FPS's, but I'm not really a fan. Some game may already use this format and I'm unfamiliar with it. It would add some realism, though.



You guys keep saying that the 2 weapon system is only to make the player use the weapons that the developers want you to use. What about multiplayer? Most games have every weapon in the game available on each map, but at that point, it really is a matter of picking the right gun for the right scenario. Both ways have their advantages and disadvantages.



having all the guns make me feel coward sometimes.



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lol, just visited IGN and found this,

http://pc.ign.com/articles/953/953503p1.html

"#2

We're not just sending you out in your underwear. Here, take this belt and these cargo pants. They may not look like much but with those two items you're going to be able to carry an entire arsenal of ass-kicking shock and awe. The belt can hold your pistol, shotgun, submachine gun, assault rifle, sniper rifle, grenade launchers, flame thrower, rocket launcher, gravity gun and any special alien weaponry you pick up along the way. Switching from among all these weapons is literally as easy as pressing a button. Of course, you're going to need some ammunition for all those weapons and that's where the cargo pants come in. These pants have specially designed pockets that can hold hundreds of rounds of ammunition but each type of round only fits in one type of pocket, so when you've got all the .45 ACP you can carry, don't go trying to stuff extra clips in an empty pocket meant to hold 5.56 mm rounds. You might be tempted to pick up more than your limit of 30-06, soldier, but don't let me catch you doing it"



IllegalPaladin said:

lol, just visited IGN and found this,

http://pc.ign.com/articles/953/953503p1.html

LOL.  I hate stealth games, and I hate the obligatory stealth missions.  CoD4 had one, most Rainbow Six games have them, etc.  Just let me blow shit up.

 



Demotruk said:
Space and weight limits are my preference, like in STALKER.

 

Agree. But there was too little weight allowance in STALKER and counting what you're wearing as clothing is silly imo. 50 pounds total? Wtf? A standard pack and outfit in the Norwegian army is around 32 kilo's with weapons, fully geared battle vest, uniform and backpack. Some carry up to 40 kg's (MG parts for instance) and these are all normal 19-20 year old boys. It should've been increments instead, like in most RPG's (except Neverwinter Nights which is equally silly) where you gradually get weighed down and lose stamina and slow down accordingly. Carrying 49.9 pounds does nothing while 50 drains your stamina ten times faster. I loved STALKER but the carry limit was lame (doubly so when you have to carry so much ammo and health gear).



True, the execution wasn't perfect, but it can be improved on, although it doesn't look like many games are taking that route anyway..



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

I think there's a fix both for the original and Clear Sky that increases the carry limit to a more realistic and tolerable level!