that walkthrough was really good but i desperately want to see the multiplayer at work... i reckon that will make or break the game
wii friend code: 3164-3458-9149-5470
PSN ID: youjiro87
360 Gamertag: PM me to find out!
that walkthrough was really good but i desperately want to see the multiplayer at work... i reckon that will make or break the game
wii friend code: 3164-3458-9149-5470
PSN ID: youjiro87
360 Gamertag: PM me to find out!
shit it looks amazing, i hate how much haters this game has, i bet if this was on the 360 people wouldn't complain, even months ago everyone loved this game, now its just a bunch of people saying how it has turned into an arcade shooter and stuff.

wow pure awesomness - love the graphics and style of this game(gameplay wise - looks as good as that from first two Turok games).
I am quite intrigued by that guided missile. They've been done before (007: Nightfire, i think?), but those were a bitch to control. If it's smooth, it could make for unsurpassed excellence.

Monster Hunter: pissing me off since 2010.
They actually have written a guide for an unreleased game?
My collection of guides on GameFAQs: Read them here
My latest guide on GameFAQs, for Little King's Story! Read it here
Argh, I hate that orange alien gun, hate hate hate. The one that looks like the farsight from Perfect Dark.

| Mr Khan said: I am quite intrigued by that guided missile. They've been done before (007: Nightfire, i think?), but those were a bitch to control. If it's smooth, it could make for unsurpassed excellence. |
i remember the fly by rocket wire in perfect dark on the n64, that was pretty fun to control. But the one in the conduit looks simple enough to control, it looks like you just fire it and point the wiimote in the direction you want it to go in. I think there was a part in the trailer in the sewers where he got the rocket to go round the corner to hit the enemy... that would be soo cool in multiplayer
wii friend code: 3164-3458-9149-5470
PSN ID: youjiro87
360 Gamertag: PM me to find out!
| kylohk said: They actually have written a guide for an unreleased game? |
Lol I thought the same thing when I read the title. He mean developer walkthrough.
youjiro said:
i remember the fly by rocket wire in perfect dark on the n64, that was pretty fun to control. But the one in the conduit looks simple enough to control, it looks like you just fire it and point the wiimote in the direction you want it to go in. I think there was a part in the trailer in the sewers where he got the rocket to go round the corner to hit the enemy... that would be soo cool in multiplayer |
The one in Perfect Dark, and also one in Agent Under Fire (only in the 1 player aspect) was a rocket you fly using a camera following/on the rocket.
The missile launcher in The World is Not Enough (N64) however had the same method as this in The Conduit... ie the misile tries to fly toward whatever you point the cursor at (the cursor on N64 being static in the centre of the screen)
It was very awkward in multiplayer because you had to stay relatively still whilst using it, because pointing at the wrong spot could cause it to swing around towards you..... There was a small window with a rocket camera in the 1 player part of it though, and aimaing at a huge helicopter is relatively simple.
having more aiming control will make it much much easier though 

| **Slash** said: since sega is the publisher they changed some of the weapons on screen and not for the better. that alien weapon machine gun takes to much space of the screen while shooting so u lose a lot of ur sight which is pretty annoying in my opinion. HVS should change that back |
Where was that? The guns i saw have all been in the game since the first few trailers.
360 Tag - narfwack