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Naznatips wrote:
But see that's 2 systems of rivaling levels of technology and similar control schemes. I'll even concede that with multiplatform games it's reasonable, but with games unique to the system it's not. For a better example, lets go back to the PSone era, when there was a similar difference in system capabilities. There was never a single PSone game that could match even a mediocre Nintendo 64 game's graphics. When you get to the high end Nintendo 64 graphics the difference was enormous. Does that mean that, due to the PSone's hardware limitations, every one of it's unique and enjoyable games should have been given bad reviews?
Hmm what if someone wants to buy an console and don't know about the differences between the consoles and then see the best visual racing game is on the Wii that haves 9.8 , (assuming that PGR got 9.6 and GT5 9.6).
Then he buys that game and somedays later he see someone playing GT5 and he see that game looks a lot better than the Wii racing game and he send you a hatemail about that you are biased and that GT5 and PGR4 looks a lot better than the WII racing game what would you answer :s...?
Again, I take you to my Bioshock vs Metroid Prime 3 example. You say Metroid Prime 3 should be compared to Bioshock in graphics. I say if you compare it in graphics then you should compare it in control schemes as well. So, say Metroid Prime 3's control scheme turns out to be the truly perfect control scheme for console shooters. Does that mean every shooter on the PS3 and 360 from now on should get horrible gameplay scores because they are incapable of matching Metroid Prime 3's perfect control scheme? It's no different comparing this than comparing graphics. You can't review a game based on a system capability that was never there in the first place. If you compare games they should be compared to other similar games on systems of similar hardware. Truthfully games shouldn't be compared at all, but rated on their own individual merits.
I also mentioned the issue of even reviewing graphics at all. I think that's a huge mistake in the first place. Graphics should not have a part in a review. Style and polish should. Odin Sphere is a gorgeous game, but it doesn't use any advanced graphical effects, just great art work. Metroid Prime 3 matches the style of the Metroid series perfectly, and it's graphics are pleasing in that respect. They graphics are polished, clean, stylistic, and match the art work. That's really all that should matter. The visuals of a game should add to the experience, and as long as they do the best they can and are perfectly appropriate for the game that should be all that matters as far as visuals in a review.
True and not true I think :s I mean games like condemned feel very special with the scary lights and shadows and that is only possible on a advanced system it is hard to make this with only art I guess.
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