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Forums - Gaming - Resident Evil 5, an aged experience?

I tried the demo but I couldn't get used to the controls. RE4 Wii was better in so many ways control-wise. I understand it's difficult to shoot while running in real life, but to slowly walk while using a shotgun shouldn't be out of the question. And why do I need to press two buttons to use the damned knife? With overly complicated controls I don't feel like any kind of soldier.
They've had over a decade to work with this controller, you'd think they'd come up with a simple yet still survival horror control scheme.
I didn't care for the co-op either.



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Well, I'm gald there's some people who actually gave the game a chance instead of giving up on it after 5 minutes because the controls aren't what they're used to.



I probably will not be getting this game until it comes down in price, the demo just didn't sell the game to me. It was OK but seeing as how I still have about 6 games from xmas that I haven't touched yet I think I can hold off on this one for awhile.



KylieDog said:
libellule said:
Kantor said:
libellule said:
RE4 was a good game, but not really a RE game to me

RE5 should be fine : a sort of RE4.5 with little innovation outside co-op

but where is innovation in Halo3 ? Gears of war2 ? God of war 2 ? or GT ?

It is nowhere too ...

They don't need innovation. They're timeless.

If RE5 had been RE4 with a few tweaks, fine.

What's not fine is if one of those "tweaks" involves putting the entire game outdoors in broad daylight and making the enemies so stupid that it's not even remotely scary.

See, in doing that, it killed the whole "survival horror" thing and makes it a very strange, badly-controlling third person shooter. Being a TPS, it is now compared to Gears and loses.

was it not already the case in RE4 ?

 

 

 

Yes, most of those things he mentions were already in RE4.     He is also wrong about the entire game being outdoors in daylight.  Much isn't outdoors, and much isn't in daylight.

I can only judge based on what I've played. What I've played is the demo, which was two outdoor levels in broad daylight.

RE4 was not outdoors in broad daylight. Left 4 Dead was not outdoors in broad daylight. Dead Space was not outdoors in broad daylight. These games were scary. These games were horror games.

Resident Evil 5 is not scary. Therefore, it's either a failed horror game or not a horror game at all. If it's not a horror game, looking at it, it's a regular shooter. If it's a regular shooter, it has terrible controls and worse aiming.

It amuses me, KylieDog, that you can complain about KZ2's controls and yet see nothing wrong with those in RE5, which frankly were horrible. Why do I have to hold down L1 to reload? Why is X the sprint button? Why am I using an aiming laser in broad daylight?



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Kantor said:
KylieDog said:
libellule said:
Kantor said:
libellule said:
RE4 was a good game, but not really a RE game to me

RE5 should be fine : a sort of RE4.5 with little innovation outside co-op

but where is innovation in Halo3 ? Gears of war2 ? God of war 2 ? or GT ?

It is nowhere too ...

They don't need innovation. They're timeless.

If RE5 had been RE4 with a few tweaks, fine.

What's not fine is if one of those "tweaks" involves putting the entire game outdoors in broad daylight and making the enemies so stupid that it's not even remotely scary.

See, in doing that, it killed the whole "survival horror" thing and makes it a very strange, badly-controlling third person shooter. Being a TPS, it is now compared to Gears and loses.

was it not already the case in RE4 ?

 

 

 

Yes, most of those things he mentions were already in RE4.     He is also wrong about the entire game being outdoors in daylight.  Much isn't outdoors, and much isn't in daylight.

I can only judge based on what I've played. What I've played is the demo, which was two outdoor levels in broad daylight.

RE4 was not outdoors in broad daylight. Left 4 Dead was not outdoors in broad daylight. Dead Space was not outdoors in broad daylight. These games were scary. These games were horror games.

Resident Evil 5 is not scary. Therefore, it's either a failed horror game or not a horror game at all. If it's not a horror game, looking at it, it's a regular shooter. If it's a regular shooter, it has terrible controls and worse aiming.

It amuses me, KylieDog, that you can complain about KZ2's controls and yet see nothing wrong with those in RE5, which frankly were horrible. Why do I have to hold down L1 to reload? Why is X the sprint button? Why am I using an aiming laser in broad daylight?

 

You had shooters where you could move while shooting last generation, no one called RE 4 outdated back then, it was called a different approach, just like RE 5 still uses this same, different approach.

I agree, RE 4 and 5 aren't horror, but the survival is still there. Don't you feel hunted while playing the demo, especially when you're out of ammo?

 



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Kantor said:
KylieDog said:
libellule said:
Kantor said:
libellule said:

 

See, in doing that, it killed the whole "survival horror" thing and makes it a very strange, badly-controlling third person shooter. Being a TPS, it is now compared to Gears and loses.

was it not already the case in RE4 ?

 

 

 

Yes, most of those things he mentions were already in RE4.     He is also wrong about the entire game being outdoors in daylight.  Much isn't outdoors, and much isn't in daylight.

I can only judge based on what I've played. What I've played is the demo, which was two outdoor levels in broad daylight.

RE4 was not outdoors in broad daylight. Left 4 Dead was not outdoors in broad daylight. Dead Space was not outdoors in broad daylight. These games were scary. These games were horror games.

Resident Evil 5 is not scary. Therefore, it's either a failed horror game or not a horror game at all. If it's not a horror game, looking at it, it's a regular shooter. If it's a regular shooter, it has terrible controls and worse aiming.

It amuses me, KylieDog, that you can complain about KZ2's controls and yet see nothing wrong with those in RE5, which frankly were horrible. Why do I have to hold down L1 to reload? Why is X the sprint button? Why am I using an aiming laser in broad daylight?

LOL

 L4D is not an horror game

and the only frigthenning moment in RE4 is the very beginning and when u meet Regenerators

most of the game is shooting zombie for free without any real fear
oh, wait, it is not for free since they gave you ammo and money !!!

it is not horror and neither it is survival ...

RE4 is a good, I enjoyed it, but it was more SHOOTING than HORROR



Time to Work !

It controls pretty good once you get used to it. To those who played RE 4 to death, you will feel right at home with Type A controls, like me.



Well i am sure theat RE 5 will still be a great game, despite everything, im personally interested in the story , since thats what i like most in RE games , i dont even care that much about getting scared.



Flash said:

On my first play through with this demo I tried out the online co-op with a friend. During this play through I found the controls to be lacklustre, and my character felt like a tank rather than a human being. The over the shoulder camera wasn't fantastic either with zombies appearing out of nowhere chomping on my ass. I did not enjoy being swarmed by zombies whilst battling the controls, and the game was certainly not scary in the slightest; but then Resident Evil has shifted more into survival action rather than horror.

It could have ended there and then, my expectations shattered for the next supposed AAA entry in this long running franchise, however, it did not.

I decided to give the demo a second shot - only fair I thought - this time on solo mode. For whatever reason, probably due to having a little experience with the controls and adjusting to the fact there was a red laser and not a retitcule in the middle of my screen, I found it easier to pop off headshots more often. I also used the context punchs and stomps regularly, finding them as an excellent way to conserve ammunition for touger encounters. The problems I had been having with the character turning like a tank were vastly reduced by liberal usage of the quick turn function. Also I had been getting a sore thumb from holding the left analogue stick down to run and switched to holding X to run and began turning with the left stick instead of the right. The controls, whilst not perfect, are certainly more than capable for the situations I was in.

Now I failed to mention that during my co-op play through I had to rescue my partner on far too many occasions. I guess he just plain sucked as on my solo play through I rarely had to rescue Sheva and she was quite good with the hand gun; if a little wasteful of ammunition.

I've came to accept that the series is no longer horror, but I do expect quite a few tense moments from the final game, and instead of the "no way in hell am I playing this" attitude I had after my first play through, i'm certainly in the mood to go out and complete this game now and will give Capcom the benefit of the doubt.

 

That was my opinion of the demo.

Since then I have heard that the demo is not reflective of the game at all. It isn't all about being swarmed and is similar to RE4. I'm sure it won't be as good as RE4 was at release, but i'm also sure it will be a good game.



Playing: InFamous, Super Robot Taisen OG Saga, Modern Warfare 2

 

It's definitely an aged experience. That's how capcom rolls. Their key franchises evolve slowly, extremely slowly, relying on a large fan base to continue it's success.

Look at Megaman, or Devil May Cry, or Street Fighter. Just how much have they changed? Capcom finds a formula that works and they stick with that. That's not a bad thing, Capcom is one of my favorite developrs of all time. But unless you get in on the ground floor with one of their series you aren't likely to have any interest in them later on. This is RE5 to a tee. As a long time RE fan, I think RE5 is fine, got no problem with the controls, and am still super hyped for it.



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