Kantor said:
I can only judge based on what I've played. What I've played is the demo, which was two outdoor levels in broad daylight. RE4 was not outdoors in broad daylight. Left 4 Dead was not outdoors in broad daylight. Dead Space was not outdoors in broad daylight. These games were scary. These games were horror games. Resident Evil 5 is not scary. Therefore, it's either a failed horror game or not a horror game at all. If it's not a horror game, looking at it, it's a regular shooter. If it's a regular shooter, it has terrible controls and worse aiming. It amuses me, KylieDog, that you can complain about KZ2's controls and yet see nothing wrong with those in RE5, which frankly were horrible. Why do I have to hold down L1 to reload? Why is X the sprint button? Why am I using an aiming laser in broad daylight? |
You had shooters where you could move while shooting last generation, no one called RE 4 outdated back then, it was called a different approach, just like RE 5 still uses this same, different approach.
I agree, RE 4 and 5 aren't horror, but the survival is still there. Don't you feel hunted while playing the demo, especially when you're out of ammo?







