Yeah, I finally have a sig.
Yeah, I finally have a sig.
Link: The Wii is still ahead of the PS3 in terms of launch as the PS3 hasn't even launched in Europe or "worldwide"(as in not Japan/US) yet. I also don't see where you or euclid think I'm shedding negativity on the pricetag. I'm just stating it as the primary reason for its success. Euclid: When I say that Sony has as of yet not fought back, I'm referring to the fact that Sony has not as of yet had the kind of month that it's currently about to have. If you have not as of yet caught Sony's over-saturation of the media this month yet, then...look around. Let's just say that I think we'll be a WHOLE lot wiser about all of this in mid April. 12
While the VC and GameCube controllers are options for circumstances where developers really need all those buttons (Smash Bros will really push adoption of both for the Wii), I think Zelda is the perfect example of how to do a traditional game with the Wiimote: map common actions to simple movements that can be done as lazily or energetically as you want.
PSN ID: Kwaad
I fly this flag in victory!
PSN ID: Kwaad
I fly this flag in victory!
PSN ID: Kwaad
I fly this flag in victory!
Okay... The monopoly discussion... Monopolies are generally bad, but in the games market, there is constant upheaval. There is always something new around the corner, Moore's Law always pushing the next thing our way, whether its massive graphical and power improvements or whole new interfaces. Though the strict 6-year cycle is somewhat unhealthy, its not feasible to go more than about 8-10 years before a new format arises which is more powerful, more streamlined, better designed, more capable, more accessable, etc, and by leaps and bounds. And so monopolies are fleeting, everyone knows it, and companies have to stay on their toes or else miss the next big thing. Second... Some in here are giving the PS3 every benefit of every doubt... 'Nuff said about that... Third... Gamecube launched for less than Wii did, and it didn't sell like hotcakes... It had a good launch in North America, and then it crawled to 20 million sold. So its not just the price which is causing Wii to sell: people are genuinely interested in games like Wii Sports.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.