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NinjaKido said: This analysis seems to fairly unbiased but at the same time incredibly weak , I don't think you have to be a programmer to recognise that.
"As you can see, the organic matter does not look so great. As you introduce bumps, round objects, and surfaces into a game, the power requirement to make it look good jumps up. It is very simple to make square edges look good but round edges take more power. Now, I've played the Killzone 2 demo and although there are some broken surfaces with rough edges that do look pretty good, they are pretty minimal throughout the demo."
Assuming everything that you say is true , you still not taking into consideration the number of animations occuring at the same time , on screen enemies , on screen activity , physics , audio etc etc.
Actually, Killzone 2 and Gears of War 2 are both capable of having a lot on the screen at the same time. Epic Games demonstrated Gears of War 2 with 140+ Horde characters on the screen at the same time, each with animations that need processing, collision detection, lightning, etc. Killzone 2 doesn't have as many but uses the available power for other things. I do agree that Killzone 2 does have better animations, but that's because Guerilla Games was very thoural in creating a lot of animations for the characters. Epic Games didn't go to such leaps.
You assume Guerrilla can't do the same show. In game KZ2 has more on the screen than GoW2, and that's what matters, isn't it?
You also write as if you knew what was the developement process in both studios, which in fact, you have no clue.
You say that Killzone 2 has an easier to develop art style than Gears Of War 2 , that sounds stupid art style is only one of the many considerations a developer would have to make when developing a game.
Art style was the focus of my thread. I recognize that there are a lot of other important factors, but both games have very advanced engines. Also, I don't think many people would have understood if I started talking about deferred rendering and other techniques.
If Art style was the focus of the thread, then what should it matter it is the view of a programmer??
In your programmer analysis, basically you just came to say KZ2 is not technologically superior, just has better art style. Ok congrats, but I don't need a programmer inside view to hear yet another opinion. Not saying I don't like to read your opinion, but just don't present it as some kind of informed analysis.
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