Rainbird said:
jetrii said:
|
NinjaKido said: I think your overstating the memory advantages the 360 has over the PS3 if there actualy any at all , your making assertions with little to know justification . IIIRC the ps3's ram isn't a straight forward as saying the 360 has % more memory than it . they have very different architectures. You also create a fallacy , you said something to the effect of "killzone 2 could run more things at the same time than the 360 , but the 360 can run less things with better textures " Surely your saying the same thing and not proving anything ?
The Playstation 3 OS requires over 2X more ram than the Xbox 360 PS. The 360 uses around 32mb while the PS3 uses around 84MB or so. It may not seem like a lot, but 40MB is a lot for a console that is already deprived of ram. And again, I was trying to keep the technology out of this for people that don't understand. I have made other posts with similar comparisons, feel free to search through my post history. I made a few regarding the PS3 and Xbox 360 memory architectures. And for the record, it will be very difficult to find a developer that thinks the PS3 has a superior memory architecture.
|
I hope I answered all of your concerns. Let me know if you have more, I am more than happy to address them.
|
I always wondered this, but unless you have a recent source for it, I don't think it is an accurate number. Sony has been reducing the RAM usage of the XMB with firmware updates, and I haven't been able to find anywhere with an accurate number on this.
|
http://av.watch.impress.co.jp/docs/20081023/rt074.htm
I know it's in Japanese, but Sony confirms that the OS uses 43MB thanks to HDD based virtual memory. Add framebuffer and other VRAM restrictions, and you are looking at 70-84MB. My 84MB figure was actually outdated as developers have found a way to lower it even further. 32MB VS 70MB still leaves a lot of usable ram.