jetrii said:
Rainbird said:
jetrii said:
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NinjaKido said: I think your overstating the memory advantages the 360 has over the PS3 if there actualy any at all , your making assertions with little to know justification . IIIRC the ps3's ram isn't a straight forward as saying the 360 has % more memory than it . they have very different architectures. You also create a fallacy , you said something to the effect of "killzone 2 could run more things at the same time than the 360 , but the 360 can run less things with better textures " Surely your saying the same thing and not proving anything ?
The Playstation 3 OS requires over 2X more ram than the Xbox 360 PS. The 360 uses around 32mb while the PS3 uses around 84MB or so. It may not seem like a lot, but 40MB is a lot for a console that is already deprived of ram. And again, I was trying to keep the technology out of this for people that don't understand. I have made other posts with similar comparisons, feel free to search through my post history. I made a few regarding the PS3 and Xbox 360 memory architectures. And for the record, it will be very difficult to find a developer that thinks the PS3 has a superior memory architecture.
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I hope I answered all of your concerns. Let me know if you have more, I am more than happy to address them.
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I always wondered this, but unless you have a recent source for it, I don't think it is an accurate number. Sony has been reducing the RAM usage of the XMB with firmware updates, and I haven't been able to find anywhere with an accurate number on this.
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http://av.watch.impress.co.jp/docs/20081023/rt074.htm
I know it's in Japanese, but Sony confirms that the OS uses 43MB thanks to HDD based virtual memory. Add framebuffer and other VRAM restrictions, and you are looking at 70-84MB. My 84MB figure was actually outdated as developers have found a way to lower it even further. 32MB VS 70MB still leaves a lot of usable ram.
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I posted this in my last post, but too late though, so I'll post it here again.
"The most recent number I can find is with SDK 1.8 from august '07, which says the total RAM reserved for the OS is 72MB it seems (48 MB (main) + 24 MB(vram)). But the source everyone refers to is dead, and I can't find anything newer than that. (http://playstation.joystiq.com/2007/08/21/ps3-sdk-1-80-lets-devs-add-custom-soundtracks-to-games/)"
That figure is almost 1½ a year old, and the same source has a downbreak of SDK 1.6 three months earlier (which had 84 MB of RAM reserved for OS) (http://playstation.joystiq.com/2007/05/14/new-playstation-3-sdk-released-os-memory-footprint-lessened/ ), so I have no doubt it has been reduced much since then, but I don't know if they were breaking an NDA by reporting this, since we don't get anymore reports.
EDIT: I couldn't find any actual release dates on these two SDKs though, which is annoying of course, but my point still stands.