By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Dead Space confirmed for the Wii

Budget doesn't change system specs.

I had someone else insist RE4 on the PS2 could have looked like the GC version if they had spent more time and money. I had to show him that the GC had texture compression and extra RAM to increase loading speed for cut scenes. No amount of time or money in development would have changed that.

They could spent twice as much on Dead Rising Wii as on the 360 version, and they could still not make it look like RE4, because that has a resource cap of 2-3 times the GC. Dead Rising would take MORE than that to look like RE4.

It's simple math. It's not going to happen. They are making the game look as good as they can. If it was on the PS2, it would look like a GTA game (just swap large, but static, areas with loads of enemies with independent AI).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

"So you're saying the Wii does not have 2-3 times the resources the GC has?"

"If the game used two to three times the resources of RE4, as the Wii has over the GC, then the game would look like RE4 easily.

It doesn't. It uses several times the resources."

That kind of means it does. The comment was how much DR Wii would take up. So you didn't read the comment properly.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

This thread is much more civil (and off topic) than the gaf one. Talk about meltdowns, you'd think a game that's already on PS3/360/PC wouldn't be causing that much of a stir with that crowd.

On one hand I want to commend EA for making the jump, even if they are late to the party, but on the other hand it's a little early because the game could turn out to be trash or half-hearted. So we'll see. But it is funny that Ubi and EA practically switched positions.



Tag - "No trolling on my watch!"

ClaudeLv250 said:
This thread is much more civil (and off topic) than the gaf one. Talk about meltdowns, you'd think a game that's already on PS3/360/PC wouldn't be causing that much of a stir with that crowd.

On one hand I want to commend EA for making the jump, even if they are late to the party, but on the other hand it's a little early because the game could turn out to be trash or half-hearted. So we'll see. But it is funny that Ubi and EA practically switched positions.

 

Well they still have the punchig bad with Dead Rising, because they think they know better than the development team.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Budget doesn't change system specs.

I had someone else insist RE4 on the PS2 could have looked like the GC version if they had spent more time and money. I had to show him that the GC had texture compression and extra RAM to increase loading speed for cut scenes. No amount of time or money in development would have changed that.

They could spent twice as much on Dead Rising Wii as on the 360 version, and they could still not make it look like RE4, because that has a resource cap of 2-3 times the GC. Dead Rising would take MORE than that to look like RE4.

It's simple math. It's not going to happen. They are making the game look as good as they can. If it was on the PS2, it would look like a GTA game (just swap large, but static, areas with loads of enemies with independent AI).

No, they are not pushing the Wii as best as they can.    There are animation issues, graphical issues, etc...that simply should not be there.

There is also the reduction in gameplay itself.  No camera, can't jump....WTF?

 

Wait, let me back up a bit again.  Are you telling us that the B team and B budget has the same quality and capabilities of the A team and budget?  Then why the hell do they even have A teams and budgets?



The rEVOLution is not being televised

Around the Network

You didn't yet explain how a game with severe animation bugs in an official trailer is supposed to convince anyone that it's exploiting the hardware. One of those is the hallmark of good development and the other one is the complete opposite.



My Mario Kart Wii friend code: 2707-1866-0957

"There are animation issues, graphical issues, etc...that simply should not be there."

If the system doesn't have the resources to do all that, it doesn't matter if you think they shouldn't be there. They are going to be there anyway.

"No camera, can't jump....WTF?"

Capcom already discussed that. Those were choices about making the fighting more aggressive.

"Are you telling us that the B team and B budget has the same quality and capabilities of the A team and budget?"

No. I wrote "Budget doesn't change system specs," with comments merely expounding on that. Where the hell did you get "quality" from that?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LTNK, the issues are Wii resources. They are sloppy graphics and coding issues. Do you see much of the TEV being used? No. You do know that can be utilized with virtually no impact on the games resources, don't you? It's why it's there.

Hell, even the GC has an 8 texture pipeline but I don't but maybe 3 being used here. The Wii is supposed to have 16. That's 16 simultaneous texture maps per polygon with no resource hit. These are flat, poorly lit, muddy as can be textures and it's running them with very poor animation.

Is it a polygon issue? A.I. issue? Frame rate issue? No, Factor 5 has 100 tie fighters on screen at once each made of thousands of polygons with many running separate A.I. routines with 150,000 polygon Death Star behind them at 60 fps at launch after just 9 months of development back in 2001.



The rEVOLution is not being televised

Stop talking about Dead Rising and start talking about Dead Space or I will ban each and every one of you.

This is your warning.

Roffle



Tag - "No trolling on my watch!"

I would have stopped discussing it, but they kept reading my comments as the opposite of what I wrote.

As for Dead Space, I really anticipate as much whining if it doesn't look the way they think it should. They could even apply the Rogue Squadron games as proof, but ships are still static objects, unlike the enemies in either of these games.

I'll have to wait to see what Dead Space will be like, but it's cook the Wii is getting more support.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs