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LTNK, the issues are Wii resources. They are sloppy graphics and coding issues. Do you see much of the TEV being used? No. You do know that can be utilized with virtually no impact on the games resources, don't you? It's why it's there.

Hell, even the GC has an 8 texture pipeline but I don't but maybe 3 being used here. The Wii is supposed to have 16. That's 16 simultaneous texture maps per polygon with no resource hit. These are flat, poorly lit, muddy as can be textures and it's running them with very poor animation.

Is it a polygon issue? A.I. issue? Frame rate issue? No, Factor 5 has 100 tie fighters on screen at once each made of thousands of polygons with many running separate A.I. routines with 150,000 polygon Death Star behind them at 60 fps at launch after just 9 months of development back in 2001.



The rEVOLution is not being televised