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Forums - Gaming Discussion - Annoying game design choices

Riachu said:
IllegalPaladin said:
Riachu said:

When you take damage just from falling if you actually land on something.

 

lol, thinking about fall damage reminds me of Half-Life/Source based games where you could survive a fall from any height as long as you landed in water, even it if was an inch deep.

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- Too much sex appeal in games: I'm all for drooling at a pretty looking girl, but many games are taking that too far with breasts the size of bowling balls. 

- Annoying briefing segments while in-game: These are when the game is explaining your objectives to you while you have no control over the camera as it flies around the level. These tend to feel too forced in both the look and many times, voice acting.

- Catchup AI: Motorstorm can be fun, but it ruins the feeling of triumph when you do all that work to get ahead and all of a sudden the game cheats to allow the AI drivers to beat the crap out of you.

- Unfair AI: Kind of like above, but this is more associated with shooter games. Lets take Resistance 2 for example. If you so much as stick your toes outside of cover, every enemy in a half-mile radius will instantly turn to you and immediatly charge at you. I know that it sort of makes sense as far as the story of Hale and his chimerian connections, but it just makes for a frustrating experience. Not only that, the enemies know you're aiming at them like they were all bitten by radioactive spiders that gave them the ability to sense danger.

 

This reason alone makes me hate Motorstorm.

 

 

 Lets not forget Mario Kart! 

and Wii just takes it beyond Catchup logic!



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Riachu said:
the_bloodwalker said:
I have more

- Wrong button map and no option for customization.

- Overuse of Quick time Events

- Games that are just movie wannabes

- Game characters stating the obvious over and over

- Custcenes when a gameplay is far better suited for a scene

I don't consider MGS4 a movie wannabe.  I also disagree with the last one.  Lost Planet kept all the action to the gameplay and look what happened to that game's story.  Both MGS4 and Lost Planet had lengthy cutscenes.  The difference is that MGS4's story is actually compelling.

 

 

I never mentioned MGS4, there are other games that really are movie wannabes (cough.. Too Human... cough).

and you misunderstood the last one, a cutscene is better when placed in an appropiate time, but not when you are in "heat of battle" gameplay, takes over and completes the job for you.... that sucks

 



Commando said:
Riachu said:

This reason alone makes me hate Motorstorm.

 

 

 Lets not forget Mario Kart! 

and Wii just takes it beyond Catchup logic!

I'd probably nominate Mario Strikers Charged too. I recall NBA Hangtime getting pretty crazy when you started winning too (citing it because I recently remembered how much I played it in the past).

 



the_bloodwalker said:
Riachu said:
the_bloodwalker said:
I have more

- Wrong button map and no option for customization.

- Overuse of Quick time Events

- Games that are just movie wannabes

- Game characters stating the obvious over and over

- Custcenes when a gameplay is far better suited for a scene

I don't consider MGS4 a movie wannabe.  I also disagree with the last one.  Lost Planet kept all the action to the gameplay and look what happened to that game's story.  Both MGS4 and Lost Planet had lengthy cutscenes.  The difference is that MGS4's story is actually compelling.

 

 

I never mentioned MGS4, there are other games that really are movie wannabes (cough.. Too Human... cough).

and you misunderstood the last one, a cutscene is better when placed in an appropiate time, but not when you are in "heat of battle" gameplay, takes over and completes the job for you.... that sucks

 

Too Human was a movie wannabe?

 

I agree with you on a cutscene being placed in an appropriate time though.

 



Mario Kart wii and Motorstorm fail to ever compare with the cheapness of Blitz. You could be up big in the Fourth Quarter and every thing you did resulted in a turnover. In a cruel series of events you lost.

If you know how to play strikers the CPU should never win. It shouldn't even be close. The AI has no answer for all the tricks you can do in that game. Besides Hammer bro camping is like instant win.

I agree though rubber band AI either needs to be removed or lessened significantly.



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IllegalPaladin said: 

- Annoying briefing segments while in-game: These are when the game is explaining your objectives to you while you have no control over the camera as it flies around the level. These tend to feel too forced in both the look and many times, voice acting.

-Feeling like everything is dependent on you: I like feeling immursed in a game. I don't want to feel like the goto guy for EVERYTHING.

 

R2 does both of these alot. I reaaally hate the 2nd one.

The cam thing kills the immersion for me sometimes. I'm kinda dissapointed that KZ2 will be doing this alot also - there's some perfect spots where the player should be allowed to move the cam around freely while lots of stuff is going on. Instead, it moves the cam for you and makes it feel more like a cutscene.

 

 Anyways, the thing I hate most is when devs refuse to add harmless options/content because they want you to play the game a certain way.

 

 



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Riachu said:

Too Human was a movie wannabe?

 

 

Just watch a few videos and you see the developer focused so much on the graphics, charactes and story (much like a movie), but made a gameplay that cannot match it and delivered much less than what many gamers expected



* Escort missions. Terrible for space combat simulators and FPS.
* Motion controls that do not sensibly represent the action made.
* AI cheats.



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the_bloodwalker said:
Riachu said:

Too Human was a movie wannabe?

 

 

Just watch a few videos and you see the developer focused so much on the graphics, charactes and story (much like a movie), but made a gameplay that cannot match it and delivered much less than what many gamers expected

Actually, I thought Too Human's story was a convoluted mess to point where the story demanded that you are a Norse Mythology expert before playing.  The gameplay wasn't so bad even though it was very flawed.

 



yeah, the story was a mess V_V