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Riachu said:
IllegalPaladin said:
Riachu said:

When you take damage just from falling if you actually land on something.

 

lol, thinking about fall damage reminds me of Half-Life/Source based games where you could survive a fall from any height as long as you landed in water, even it if was an inch deep.

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- Too much sex appeal in games: I'm all for drooling at a pretty looking girl, but many games are taking that too far with breasts the size of bowling balls. 

- Annoying briefing segments while in-game: These are when the game is explaining your objectives to you while you have no control over the camera as it flies around the level. These tend to feel too forced in both the look and many times, voice acting.

- Catchup AI: Motorstorm can be fun, but it ruins the feeling of triumph when you do all that work to get ahead and all of a sudden the game cheats to allow the AI drivers to beat the crap out of you.

- Unfair AI: Kind of like above, but this is more associated with shooter games. Lets take Resistance 2 for example. If you so much as stick your toes outside of cover, every enemy in a half-mile radius will instantly turn to you and immediatly charge at you. I know that it sort of makes sense as far as the story of Hale and his chimerian connections, but it just makes for a frustrating experience. Not only that, the enemies know you're aiming at them like they were all bitten by radioactive spiders that gave them the ability to sense danger.

 

This reason alone makes me hate Motorstorm.

 

 

 Lets not forget Mario Kart! 

and Wii just takes it beyond Catchup logic!



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself