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Forums - Gaming - Which are the worst/most disappointing games you've played, and why?

Listen people, there will be people who think FFVI was the best and peole who think FFVII was the best. But I whole heartedly agree with Ckmlb. When you start making claims those asserting the superiority of FF6 on elements that FF7 obviously excelled in by contrast then you know you're just running on nostalgia and little else. For christ's sake, you're claiming Sprites convey more emotion.

I've played FFVI and the spirtes really don't convey that much, maybe when you're 8-11 years old playing the game for the first time they do and sure you can assume their the moods of" static, angry or laughing using basic deduction of what can be portrayed via a brick of a fex pixels, but that's about it. Kefka's laugh will never be a legitimate enough reason to claim FFVI had more feeling or emotion in its characters. Stop making excuses for opinions that are founded in Nostalgia.

People will always claim FF7 was the best game and people will always claim FF6 was the best game, it's all a matter of opinion.



“The Hardcore of the Peach is its pits. Try to get the whole fruit!”

- John Lucas

 

“Every industry is filled with the grave stones of companies who kept doing the same thing.”

- Reggie Fils-Aime

 

“You don’t play Graphics, you look at them.”

- Unknown

 

“Casual Gaming = Anything that’s not an FPS”

- Sony Fandom

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Sprites can absolutely convey more emotion. Again, you're talking about the technical aspect and ignoring the aesthetic aspect, which is much more important for conveying emotion. I have no problem agreeing that it's a matter of opinion. Yet here I am giving logical arguments for my opinion, while people trying to undermine me are just saying it can't possibly be for any other reason than jealousy or nostalgia. Who's really making excuses?



I hear Vampire Rain could be a contender for the victory in this thread as well? One of my friedns tried it, and deleted it after five minutes, pluss media over here have ripped the game apart.



Entroper said:

ckmlb said:
When someone says FF VI looks better than FF VII that's when you know he is running on nothing but nostalgia.

You gotta be blind to believe that. As far as which one is the better game I guess it depends on the person so that's debatable.

*snip*

I also wonder about some people who started hating FF series after FF VI, is it not you justifying that it sucks cause it left your console? Aren't you finding looking hard for flaws?


First, thanks non sequor, I'm still amazed by the misconceptions people have about hardware.

 

Second, Ck, this argument about being jealous because Square abandoned Nintendo is old and worn out. It was the favorite line of Sony fanboys a decade ago, and it hasn't gotten any more valid since then. Everyone who has posted about FFVII has produced valid reasons for not liking the game that have nothing to do with jealousy and everything to do with the decline of a series of great games. Guess what: I have a PlayStation 2. If I wanted to play FFVII and FFVIII, I would buy them and play them! Why would I be jealous when I have the capability to play these games?

When you resort to attacking the people by saying they must be jealous, it's usually a good sign that you can't come up with a decent logical argument.

 

As far as graphics are concerned, there is a difference between technical graphical prowess and the aesthetic beauty of a game. FFVII produced superior graphics to FFVI on a technical level, but on the aesthetic level, FFVII falls short. Much of this has already been discussed with regard to poor 3D animation, extremely low-detail characters, the jarring change in detail level between FMVs and the actual in-game graphics, and most importantly IMO, the 2D pictures that the 3D characters walked around on. The visual presentation of the game did not have the same success in reaching the audience as past FF titles, even though previous titles may have been less technically impressive.

Again, all you can say is "you gotta be blind to believe that" without actually offering an argument of your own. Contradiction is not argument. Look up the Monty Python sketch for a perfect illustration of this concept. :)


 No, it isn't.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

Entroper said:

Now, I could talk about Final Fantasy until I'm blue in the face, but I've already summed that up, and I've discussed it in other threads. So to respond to the OP:

Unreal Tournament 2004.

Yeah, I said it.

I bought this game when it came out for the PC. I was a huge fan of Unreal Tournament, and I had been holding out on buying UT2003 since I knew more was around the corner. 2004 promised lots of greatness. Assault was being brought back. A new gameplay mode, Onslaught, would be introduced, where teams try to destroy each other's bases by controlling power nodes. Vehicles were introduced. It sounded like Epic was taking some great gameplay concepts from Team Fortress Classic, and infusing them with the vehicle coolness from games like Battlefield 1942.

Unfortunately, it sucked! Graphically, the game was an incremental improvement only over the original Unreal Tournament. More polygons and higher-resolution textures does not necessarily equal much better graphics, as I think this game illustrates very well. More disappointingly, even with graphics options toned down, performance was rather poor on decent graphics hardware at the time. But of course, gameplay over graphics, right?

Well, the gameplay left a bad taste in my mouth as well. They may have tried to combine the best concepts from TFC and BF1942, but the implementation was rather poor. The whole, in short, was less than the sum of its parts. Epic seems to be full of good ideas that just don't work out that well when you actually try them. This game was more frustrating to play on so many different levels than anything I had played before. You can't just put together a bunch of awesome concepts and call it a finished product, you have to test it, tweak it, refine it, polish it, until it's fun to play. Valve understands this, and it shows in every product they make. Epic forgot the fun on this one.


 Having just quoted you in the last post, I will quote you again and say I absolutely, completely, totally, entirely and enthusiastically agree with everything you just said. The extra adjectives were jammed in there just to emphasize how amazingly and eerily similar to my own feelings this post is. I've felt this precise way for 3 years now. 

On a side note, I really want TF2. If you haven't seen the new trailer, go take a look see. While game play mechanics aren't the purpose of these, the graphical style (the movies are using the in game engine) and humor involved are fantastic. I really hope Valve delivers -- they're changing a lot about the game, but I do, like you, have a good deal of faith in valve. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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Entroper said:
Sprites can absolutely convey more emotion. Again, you're talking about the technical aspect and ignoring the aesthetic aspect, which is much more important for conveying emotion. I have no problem agreeing that it's a matter of opinion. Yet here I am giving logical arguments for my opinion, while people trying to undermine me are just saying it can't possibly be for any other reason than jealousy or nostalgia. Who's really making excuses?

I'm more than aptly taking into consideration the aesthetic aspect and can tell you that FF7 portrays far more emotion than FF6, people only cried when Aeris died in FF7, how many people shed tears for FF6? Give me a break, free range body gestures and cut scenes did far more for FF7 than five barely distinguishable facial features for a sprite model. This is an argument you can't win. If you like FF6 more, that's fine, you're not alone, don't make up silly ass reasons to force the matter that you're somehow right in your opinion.

Am I the only one who sees the argument of claiming FF6 sprites having more emotion than FF7 models as being a bullshit exuse in the first place? I mean, even if you were right, even if FF6 sprites did have more emotion, of all the nit-picky trivial reasons to try and place one game on a pedistal above another. This is the kind of fanboy hair-splitting that just makes people want to pull out their hair. Give it up!



“The Hardcore of the Peach is its pits. Try to get the whole fruit!”

- John Lucas

 

“Every industry is filled with the grave stones of companies who kept doing the same thing.”

- Reggie Fils-Aime

 

“You don’t play Graphics, you look at them.”

- Unknown

 

“Casual Gaming = Anything that’s not an FPS”

- Sony Fandom

E.T. - the game that could have ended all gaming!



Sporticus said:

I'm more than aptly taking into consideration the aesthetic aspect and can tell you that FF7 portrays far more emotion than FF6, people only cried when Aeris died in FF7, how many people shed tears for FF6? Give me a break, free range body gestures and cut scenes did far more for FF7 than five barely distinguishable facial features for a sprite model.  This is an argument you can't win. If you like FF6 more, that's fine, you're not alone, don't make up silly ass reasons to force the matter that you're somehow right in your opinion.

Am I the only one who sees the argument of claiming FF6 sprites having more emotion than FF7 models as being a bullshit exuse in the first place? I mean, even if you were right, even if FF6 sprites did have more emotion, of all the nit-picky trivial reasons to try and place one game on a pedistal above another. This is the kind of fanboy hair-splitting that just makes people want to pull out their hair. Give it up!


I'm almost ready to give up.  You seem to only be interested in attacking me, and not interested in actually responding to anything I've said, with the exception of one sentence about body gestures and cutscenes.  To that, I will respond:

Body gestures and free range of motion of 3D characters can certainly bring about an emotional impact.  The problem is that they didn't make the transition to 3D smoothly enough.  If they had real-looking characters or artfully-done comical/cartoon/whatever art style characters, and they were well-animated, they would absolutely whip the ass of the SNES's sprites.  But they didn't.  They had blocky, extremely low-detail, woodenly-animated 3D models.  They were like the stick figures of 3D graphics.   How am I supposed to have an emotional response when all I can think of is "Domo arigato, Mr. Roboto?"

The cutscenes obviously do a much better job, but as I said earlier, they create a jarring transition between the two representations of the world.  Square did try to limit the effects of this transition by using pre-rendered images from the cutscenes as backgrounds for the characters to move in.  Good idea, but IMO made it even worse -- now you have the blocky wooden models and the pre-rendered stuff on the screen at the same time, and you have 3D characters walking on a 2D picture.  Resident Evil on the PSX didn't work for me either.

The reason I'm only analyzing this one aspect of the game is because people brought it up when trying to undermine the opinion that FF7 wasn't as good.  I'm not splitting hairs, I'm responding to attacks.  I could go on and on about other aspects of the game, from the materia system (I actually like this part), to the three-character party limit, to the load times, to the overly long summon animations, to the themes of the story.  But all I'm trying to do is show that it's possible not to like a successor as much as a game that came before it, and it has nothing to do with nostalgia or jealousy.  You know what, I like Gradius V more than Gradius III, and there's another game that was on Nintendo first and Sony later.

 

@Bodhesatva: Wow!  I really struck a resonating chord with you on that one eh?  Good to know that I'm not the only one who feels this way about Epic.  People really liked UT2004, so I thought I was going to get a lot of disagreement with that post in addition to my FF post.  And I appreciate your Monty Python satire.  :) 



Hmm... None come to mind immediately, so I'll take a look at my gaming shelf.

Fable - Not a bad game entirely, but the hype made me think it wouldn't be the 100% most rail roaded game I've every played. Don't know why people still listen to Molyneux.. Also wtf is up with my guy doing 3 quests and suddenly being like 50, although my sister remains young and hot? Bah.

Prince of Persia - The acrobatics work very well, but the combat is dull (3 different enemies, 2 different moves you use to kill them EVERY SINGLE TIME), and the plot is damn tedious. You just run from corner of the palace to corner of the palace, and have no idea where you're supposed to go.

Knights of the Old Republic II - Because it was crap. A crap sequel to a great game. -_-

Star Fox Assault - The whole combined arms thing works well and there's a lot of potential, but the game could've used a crapload of more polish. Plot sucks, the enemies are stupid and boring, controls are all over the place at times, and the characters sound and act like they're in pre-school.

Battalion Wars - The gameplay works ok and is kinda fun, but could those guys giving my orders just give them and leave me alone for the rest of the mission? Cartoony warfare where everyone looks goofy and just falls down/disappears when they're killed is still ok, but my superior officer and the enemy commander arguing on the command channel totally my immersion.



Just remembered another one...did anyone else hate Starfox for the DS?