Sporticus said:
I'm more than aptly taking into consideration the aesthetic aspect and can tell you that FF7 portrays far more emotion than FF6, people only cried when Aeris died in FF7, how many people shed tears for FF6? Give me a break, free range body gestures and cut scenes did far more for FF7 than five barely distinguishable facial features for a sprite model. This is an argument you can't win. If you like FF6 more, that's fine, you're not alone, don't make up silly ass reasons to force the matter that you're somehow right in your opinion. Am I the only one who sees the argument of claiming FF6 sprites having more emotion than FF7 models as being a bullshit exuse in the first place? I mean, even if you were right, even if FF6 sprites did have more emotion, of all the nit-picky trivial reasons to try and place one game on a pedistal above another. This is the kind of fanboy hair-splitting that just makes people want to pull out their hair. Give it up! |
I'm almost ready to give up. You seem to only be interested in attacking me, and not interested in actually responding to anything I've said, with the exception of one sentence about body gestures and cutscenes. To that, I will respond:
Body gestures and free range of motion of 3D characters can certainly bring about an emotional impact. The problem is that they didn't make the transition to 3D smoothly enough. If they had real-looking characters or artfully-done comical/cartoon/whatever art style characters, and they were well-animated, they would absolutely whip the ass of the SNES's sprites. But they didn't. They had blocky, extremely low-detail, woodenly-animated 3D models. They were like the stick figures of 3D graphics. How am I supposed to have an emotional response when all I can think of is "Domo arigato, Mr. Roboto?"
The cutscenes obviously do a much better job, but as I said earlier, they create a jarring transition between the two representations of the world. Square did try to limit the effects of this transition by using pre-rendered images from the cutscenes as backgrounds for the characters to move in. Good idea, but IMO made it even worse -- now you have the blocky wooden models and the pre-rendered stuff on the screen at the same time, and you have 3D characters walking on a 2D picture. Resident Evil on the PSX didn't work for me either.
The reason I'm only analyzing this one aspect of the game is because people brought it up when trying to undermine the opinion that FF7 wasn't as good. I'm not splitting hairs, I'm responding to attacks. I could go on and on about other aspects of the game, from the materia system (I actually like this part), to the three-character party limit, to the load times, to the overly long summon animations, to the themes of the story. But all I'm trying to do is show that it's possible not to like a successor as much as a game that came before it, and it has nothing to do with nostalgia or jealousy. You know what, I like Gradius V more than Gradius III, and there's another game that was on Nintendo first and Sony later.
@Bodhesatva: Wow! I really struck a resonating chord with you on that one eh? Good to know that I'm not the only one who feels this way about Epic. People really liked UT2004, so I thought I was going to get a lot of disagreement with that post in addition to my FF post. And I appreciate your Monty Python satire. :)