Khuutra said: So I was playing Phantom Hourglass, and it occurred to me that it used every single part of the DS' controls which were unique to it - you could play the entire game with the stylus and nothing else (assuming you tap the microphone with the stylus at appropriate times). That's kind of amazing to me. Several mechanics relied entirely on the DS' unique strengths, and it ended up being a game which could not be played on any other system (thanks to the use of two screens).
What I'm getting at here is that the Zeld team knows how to use the DS' hardware unlike any other development team in the business, and how to make it part of both the narrative and the mechanics of the game, intrinsically, even to the exclusion of traditional play styles.
So the question that comes to mind is this:
What does that mean for Zelda Wii? Could they make a game which functions well and operates solely by using the Wiimote? Is the nunchuck necessary? What assumptions about movement in 3-D space would we be able to set aside, here? |
Well, I think it's possible, for example, instead of moving with the stick maybe pointing at the screen where you want to go or stuff like that. A button for some actions, B for Locking, other buttons for pause, menus, items etc. Not forgetting motion+ for sword fights. Still, it could be weird controlling all the action like that, but could work.
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