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Forums - Nintendo - Let's Talk About Zelda Games in the Zelda Mega Thread

J-Favs said:
Khuutra said:
bongle said:
I Can't wait until the next Zelda. I hope they really innovate with this one. Zelda has always been great(except the CD-i games) but its been more of the same lately. I also think Wind Waker is underrated.

Wind Waker is generally underrated, but part of me thinking that comes from the fact that I actually liked treasure hunting, so the Triforce quest was a bit of a treat for me.


 

Triforce hunting a treat? You got to be joking me, I found that so boring it was not funny and now that I've been reading through this thread i really want to go and play through all the 3d zeldas again which i might do over the weekend.

Not joking even a smidgen. I had a lot of money in the first place and knew just where to go when I needed to get more, and I did like hunting for treasure. It felt like an adventure.



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Since you like hunting for treasure have you ever picked up any junk while randomly trauling (is that the right word) around in the ocean?



Pacman taught people to run around in dark rooms munching on pills while listening to repettive techno music and for that I somewhat idolise him.

Lots of times that I remember, though it's been a long time. I rather liked doing that.



I agree that Wind Waker is under-rated. IMO, most people who complained about the ocean was looking at it from the wrong angle. They say it is boring and pointless to have to sail everywhere, but I enjoyed sailing around and finding stuff. That was half the fun of the game.

The only reason I don't play it more is that I need a challenge to keep me interested. I would do a no-death run, but I think that I did that the first time I played. Maybe collecting all the heart pieces.




 

Senlis said:
I agree that Wind Waker is under-rated. IMO, most people who complained about the ocean was looking at it from the wrong angle. They say it is boring and pointless to have to sail everywhere, but I enjoyed sailing around and finding stuff. That was half the fun of the game.

The only reason I don't play it more is that I need a challenge to keep me interested. I would do a no-death run, but I think that I did that the first time I played. Maybe collecting all the heart pieces.

You've never collected all the hearts in WW? I remember the last time I tried that, I had one left and it was in that damn giant squid near Tingles Island which I thought I had killed. Wasted so much time looking for it.

Pacman taught people to run around in dark rooms munching on pills while listening to repettive techno music and for that I somewhat idolise him.

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Khuutra said:
So I was playing Phantom Hourglass, and it occurred to me that it used every single part of the DS' controls which were unique to it - you could play the entire game with the stylus and nothing else (assuming you tap the microphone with the stylus at appropriate times). That's kind of amazing to me. Several mechanics relied entirely on the DS' unique strengths, and it ended up being a game which could not be played on any other system (thanks to the use of two screens).

What I'm getting at here is that the Zeld team knows how to use the DS' hardware unlike any other development team in the business, and how to make it part of both the narrative and the mechanics of the game, intrinsically, even to the exclusion of traditional play styles.

So the question that comes to mind is this:

What does that mean for Zelda Wii? Could they make a game which functions well and operates solely by using the Wiimote? Is the nunchuck necessary? What assumptions about movement in 3-D space would we be able to set aside, here?

 

 Well, I think it's possible, for example, instead of moving with the stick maybe pointing at the screen where you want to go or stuff like that. A button for some actions, B for Locking, other buttons for pause, menus, items etc. Not forgetting motion+  for sword fights. Still, it could be weird controlling all the action like that, but could work.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Khuutra said:
bongle said:
I Can't wait until the next Zelda. I hope they really innovate with this one. Zelda has always been great(except the CD-i games) but its been more of the same lately. I also think Wind Waker is underrated.

Wind Waker is generally underrated, but part of me thinking that comes from the fact that I actually liked treasure hunting, so the Triforce quest was a bit of a treat for me.

 

 Yeah, WindWaker is really underrated, I liked it a lot and there was no problem for me about the sailing, I actually liked it, but I understand it could be boring for some people. However, the only thing I didn't like about it was keep playing the music to control the wind. That became pretty annoying after 100th times of doing it.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Guys where in the Sam Hell are these golden leaves? I have three of them: one from a knight I had to bomb out of a wall, another from... somewhere behind the castle, I guess, I can't remember that one, and a third one from some guy who was hiding in a hole.

I have a feeling the mace knight has one but I don't know how to get in that room.



I just recently collected them.

1) Inside the castle from the ball-and-chain guy.
2) Room to the left of the ball-and-chain guy with the faces in the wall. Bomb the left one and defeat the enemy .
3) 2nd room inside castle 1st floor, defeat all of the enemies
4) east side of castle. Defeat bomb throwing guy.
5) west side of castle. Throw rock at crow and kill.




 

Believe it or not I just got them after posting that message.

For anyone who cares: you get into the room with the ball and chain knight by throwing a pot at the door.