broo said:
Games may be interactive but that does not necessarily mean that there is no room for cutsenes or massive amounts of dialogue. Gamers seem to have a very cynical mindset of the idea that a movie with interactive components can be just as much of a game as Mario Bros. Just like Wiifit is making people rethink the concept of what a game can truly be, one must not shun the idea that an interactive film or fiction is just as much game as anything else. |
I agree that games can have those things. I'm just saying that it's not really a good thing. Wii Fit is actually a good thing becuase its game trying to be a game, not a movie.
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."










