ChichiriMuyo said:
But most off those games were pretty well into development by the time those staff losses occured. PD, for example, was well on its way by the time some of its key staff members left to create Free Radical. Banjo Tooie was a sequel, meaning less need for original work, and it was only a month behind PD. 2001 sees CBFD, but it seems to me as if that game was in development forever before finally being released, and it was only 5 months behind BT itself. Those golden years were just the tail-end effect of those staff members and the impact they had early in each of those games' dev cycle. After that, they fell apart fast. |
Well, I can't really argue with that.







