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Forums - Nintendo - RARE without Nintendo is not what it was to be....

celine said:
dsister44 said:

do u have any idea wat u r talking about rare never owned the ip for donkey kong nitendo let them use it anyways they sold over 50mil units of software while they were with nitendo.next ure going to say that they had the starfox license even though they made 1 starfox game like ten years after the origianal

Better than u ( lol ).

When Rare and Nintendo split they had to resolve a tons of IPs cross-right ( in the case of DK , Rare created all the characters post Donkey Kong Country. Even the currently official design of the character Donkey Kong was done by Rare. )

When Rare departed Nintendo keep for themselves the right on all the work Rare did on the Donkey Kong IP.

 

 

whatdo u mean better than me look at this if microsoft were tto let say gearbox make the next halo and then made a new character would that mean they own the ip no it just means that ms has a new character.nitendo wanted a new  dk game so they let there most talented studio create it so they let rare use the ip they in  no way owned it.Rare left nitendo because they were not having the freedom they wanted'rare themselves said that they were worried that if they had brought the idea of viva pinatas up to nitendo they were worried that they were going to be turned into pokemon.And for all u haters out there rare helped bungie make halo 3



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dsister44 said:
celine said:
dsister44 said:

do u have any idea wat u r talking about rare never owned the ip for donkey kong nitendo let them use it anyways they sold over 50mil units of software while they were with nitendo.next ure going to say that they had the starfox license even though they made 1 starfox game like ten years after the origianal

Better than u ( lol ).

When Rare and Nintendo split they had to resolve a tons of IPs cross-right ( in the case of DK , Rare created all the characters post Donkey Kong Country. Even the currently official design of the character Donkey Kong was done by Rare. )

When Rare departed Nintendo keep for themselves the right on all the work Rare did on the Donkey Kong IP.

 

 

whatdo u mean better than me look at this if microsoft were tto let say gearbox make the next halo and then made a new character would that mean they own the ip no it just means that ms has a new character.nitendo wanted a new  dk game so they let there most talented studio create it so they let rare use the ip they in  no way owned it.Rare left nitendo because they were not having the freedom they wanted'rare themselves said that they were worried that if they had brought the idea of viva pinatas up to nitendo they were worried that they were going to be turned into pokemon.And for all u haters out there rare helped bungie make halo 3

As Celine stated above, Rare didn't 'leave' Nintendo.  It was Nintendo that sold their remaining 49% share of stock in the comapny.  Microsoft then purchased the whole stock.

By the way, would some grammar and punctuation kill you?



The rEVOLution is not being televised

That's because they literally are the shell of a company they used to be. Most of the ones that worked during Nintendo's "Dream Team" era aren't with Rare anymore. Some went with Martin Hollis to Zoonami. Some formed Free Radical. Some joined Nintendo. What was left was this hollow of a company that used to exist with all these wonderful properties. It's actually quite sad. I wish Nintendo would have kept those when they sold them off but oh well. Guess we'll just continue to let this new Rare tamper with them.



Zucas said:
That's because they literally are the shell of a company they used to be. Most of the ones that worked during Nintendo's "Dream Team" era aren't with Rare anymore. Some went with Martin Hollis to Zoonami. Some formed Free Radical. Some joined Nintendo. What was left was this hollow of a company that used to exist with all these wonderful properties. It's actually quite sad. I wish Nintendo would have kept those when they sold them off but oh well. Guess we'll just continue to let this new Rare tamper with them.

 

This, all the left over guys have seemed to do right is make updates to old games, like Conker BFD on Xbox and the Golden Eye update for XBL that was never released, otherwise it's been a waste of money on MS's end.  The guys left at Rare seem to be on easy street though, making only a couple of games since they've been bought and not even having to worry about the quality, I mean everyone got excited over a new Banjo game and then felt let down but no one was surprised, which is sad.



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agreed...Rare in the 64 days was amazing...now their games seem to be just mediocre



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Here is what I believe happened:

Rare was working on Dinosaur Planet for N64, but Nintendo had them use Starfox instead, because of the similarities between the main character models. It seemed like vaporware, but later reemerged supposedly as a launch title for the GCN, however, it got pushed back because Rare was having a problem meeting the deadline. Then as their second deadline of February came around, it still wasn't ready. So they had another deadline for April, each time announcing it as official to the public, meanwhile, GCN had hardly any games to fill the gap from launch to the next holiday, much less any titles that would make GCN a must have.  Nintendo needed every key title they could get to fill out the remnants of GCN's very modest launch.

At the time, Nintendo was still run by Yamauchi, not a very forgiving and arrogant man, despite the greatness of Rare. This is the same guy that told Square to shove it over the CD medium of Playstation and was in charge of the Phillips/Sony fiasco, as well as forcing developers to pay tons of royalties during the last high point of Nintendo's past.  Perhaps Nintendo sensed Rare was different before Rare began splitting apart. Maybe they began splitting apart before Nintendo noticed the difference. Regardless, the rumors of Rare getting sold started and several Rare employees had already begun to jump ship, Mark Hollis to form Zoonami and some other key figures to Free Radical, specifically those involved heavily in the design of Goldeneye, Perfect Dark, etc.

Then Microsoft agreed to buy Rare, but StarFox Adventures still wasn't finished. When it finally released, it was riddled with rushed glitches and coherence issues left over from the transition from Dinosaur Planet to its StarFox alter ego along with a save issue or two. Plus, many of the puzzles seemed to be straight out of Zelda. I think part of this is due to Nintendo's teams taking over much of the project during the completion of StarFox Adventures, so that it could finally get to store shelves for that next Holiday, an entire year behind its very sensitive original release date.

Rare was left a shell of its former self and was unable to function like it once had. I believe this adequately explains one reason why Kameo and Perfect Dark Zero, who many Rare fans bought an Xbox for, didn't show up until Xbox 360 a whole generation later, why Perfect Dark Zero had a bit different art design especially at the first unvealing, why Timesplitters plays so much like Goldeneye and Perfect Dark, and why the biggest title Rare had for the Xbox was a remake of an N64 game, Conker's Bad Fur Day, with updated graphics and a few add ons.

I would say that Microsoft realized during the Xbox years that they got a bum stick with Rare and needed to rebuild them into a somewhat new team.




Some companies just don't make a good jump to a new generation. The history of videogames is littered with companies and developers who didn't make it to the next generation.



VonShigsy said:
soulsamurai said:
Sorry everytime i hear Get Force Gemini i just have to post something.......best N64 game evah made......oh go have fun with your OoT and leave me be.

Seconded. Jet Force was epic and fun as hell. As for Rare since Banjo Nuts & Bolt was kinda a success, a surefire hit is needed to continue the good roll. Revive KI and Combat Amphibians.  

You make a good point about Rare needing a surefire hit; however, do you really think KI or Combat Amphibians is that surefire hit?

 



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall 

to add to the part about the talent leaving. Nintendo use to give some of their resources to Rare to help out.

So once they got sold

Talent gone + Nintendo resources gone well you can see what is left.