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Forums - Gaming Discussion - FPS : better on a PC or console ?

dahuman said:
Barozi said:
LOOOOOOOOOOOOOOOOOOOOOL @ Halo better on PC

Give me co-op, then we can talk again.

I played doom 1 co-op on a 14.4k modem a long time ago, it's nothing new. I'll tell you something about halo split-screen co-op though, it was broken, you can take turns beating the game in co-op mode, it was retarded.

 

edit: oh and remember the good old days when you can play Halo multi-player cross platform? xbox people got destroyed, that should make it clear enough.

pfff Halo is mean to to be played co-op. There is nothing broken with the splitscreen co-op and you have no evidence for this statement.

And when you think co-op is the same as singleplayer I'm really sry for you.

EDIT: Scratch that last sentence. Fact is Halo has co-op mode on console but not on PC, so you don't need to come up with Doom.



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I think a FPS is better on a console because
of graphics,gameplay,and better onl8ne gaming.



TO GOD BE THE GLORY

I have taught my self to play on the console and have beaten Halo 3/Gears and a couple PS3 titles. And the PC wins by far. If you have an up to date machine the graphics are superior to the consoles as well. It took a lot of practice to get good at analog controllers but it just isn't as fluid and precise as the mouse. The keyboard part of it, the console wins... PC wins by mouse alone. (and better graphix) But it is also nice to sit on your couch and play a FPS on the big screen. :)



I thought the whole point of analog was to allow walk, jog, run type gameplay (Mario 64). I can't think of an FPS that uses this so a d-pad would be just as good.

Third person i'd prefer mouse and nunchuk.



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Don't Play Stationary 4 ever. Switch!

Snake612 said:
I think a FPS is better on a console because
of graphics,gameplay,and better onl8ne gaming.

 

 

Wow. Wrong on all 3. If you'd have said controls too you'd have had a perfect 0/4.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

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Yes, mouse/keyboard offers more precise controls.  But it doesn't mean jack shit unless you are competing with two different inputs.  Sure, if someone with a controller was competing against a person with mouse/keyboard, they would very likely lose.  But there has only been like 1 game where console players and pc players could compete.  I happen to be able to maneuver and play games on either a console controller or mouse/keyboard very efficiently.  I really could care less what input I use as long as the game is fun and the people I play multiplayer with are enjoyable to play with.  I grew up playing Quake, Tribes, Doom, Rise of the Triad, etc.  I will play any FPS you throw at me regardless of the control scheme.

 

And Halo felt wierd on PC because of the momentum and weight that Bungie(and Gearbox didn't adjust I guess) developed for the games' dual analog console controls.  It just didn't move around like normal pc fps' camera/character on a stick.



Barozi said:
dahuman said:
Barozi said:
LOOOOOOOOOOOOOOOOOOOOOL @ Halo better on PC

Give me co-op, then we can talk again.

I played doom 1 co-op on a 14.4k modem a long time ago, it's nothing new. I'll tell you something about halo split-screen co-op though, it was broken, you can take turns beating the game in co-op mode, it was retarded.

 

edit: oh and remember the good old days when you can play Halo multi-player cross platform? xbox people got destroyed, that should make it clear enough.

pfff Halo is mean to to be played co-op. There is nothing broken with the splitscreen co-op and you have no evidence for this statement.

And when you think co-op is the same as singleplayer I'm really sry for you.

EDIT: Scratch that last sentence. Fact is Halo has co-op mode on console but not on PC, so you don't need to come up with Doom.

I played the game on xbox with a friend and the PC version as well =P I know exactly what I'm talking about, I'm starting to wonder if you played the same game I did lol.

 



Snake612 said:
I think a FPS is better on a console because
of graphics,gameplay,and better onl8ne gaming.

 

oh you are such a joker you ^^b /highfive



dahuman said:
Barozi said:
dahuman said:
Barozi said:
LOOOOOOOOOOOOOOOOOOOOOL @ Halo better on PC

Give me co-op, then we can talk again.

I played doom 1 co-op on a 14.4k modem a long time ago, it's nothing new. I'll tell you something about halo split-screen co-op though, it was broken, you can take turns beating the game in co-op mode, it was retarded.

 

edit: oh and remember the good old days when you can play Halo multi-player cross platform? xbox people got destroyed, that should make it clear enough.

pfff Halo is mean to to be played co-op. There is nothing broken with the splitscreen co-op and you have no evidence for this statement.

And when you think co-op is the same as singleplayer I'm really sry for you.

EDIT: Scratch that last sentence. Fact is Halo has co-op mode on console but not on PC, so you don't need to come up with Doom.

I played the game on xbox with a friend and the PC version as well =P I know exactly what I'm talking about, I'm starting to wonder if you played the same game I did lol.

 

That had to have been done with some sort of pc/xbox LAN bridge because Halo CE on XBox did not have any online component.  But I am just gonna call you out as a liar.

 



JaggedSac said:

Yes, mouse/keyboard offers more precise controls.  But it doesn't mean jack shit unless you are competing with two different inputs.  Sure, if someone with a controller was competing against a person with mouse/keyboard, they would very likely lose.  But there has only been like 1 game where console players and pc players could compete.  I happen to be able to maneuver and play games on either a console controller or mouse/keyboard very efficiently.  I really could care less what input I use as long as the game is fun and the people I play multiplayer with are enjoyable to play with.  I grew up playing Quake, Tribes, Doom, Rise of the Triad, etc.  I will play any FPS you throw at me regardless of the control scheme.

 

And Halo felt wierd on PC because of the momentum and weight that Bungie(and Gearbox didn't adjust I guess) developed for the games' dual analog console controls.  It just didn't move around like normal pc fps' camera/character on a stick.

 

you are very right, Halo was made as a console game, and when they ported it to the PC, a lot of it wasn't done right, one thing being the fps is always locked at 30 so when you are moving, it can seem a little restricting to a mouse user, that and the shader model was originally made for the xbox so the conversion made the game to not run as well on the PC if you had a slower computer, but my experience is that even then, it controlled better on the PC than with dual analog because you can still react faster.