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JaggedSac said:

Yes, mouse/keyboard offers more precise controls.  But it doesn't mean jack shit unless you are competing with two different inputs.  Sure, if someone with a controller was competing against a person with mouse/keyboard, they would very likely lose.  But there has only been like 1 game where console players and pc players could compete.  I happen to be able to maneuver and play games on either a console controller or mouse/keyboard very efficiently.  I really could care less what input I use as long as the game is fun and the people I play multiplayer with are enjoyable to play with.  I grew up playing Quake, Tribes, Doom, Rise of the Triad, etc.  I will play any FPS you throw at me regardless of the control scheme.

 

And Halo felt wierd on PC because of the momentum and weight that Bungie(and Gearbox didn't adjust I guess) developed for the games' dual analog console controls.  It just didn't move around like normal pc fps' camera/character on a stick.

 

you are very right, Halo was made as a console game, and when they ported it to the PC, a lot of it wasn't done right, one thing being the fps is always locked at 30 so when you are moving, it can seem a little restricting to a mouse user, that and the shader model was originally made for the xbox so the conversion made the game to not run as well on the PC if you had a slower computer, but my experience is that even then, it controlled better on the PC than with dual analog because you can still react faster.