Munkeh111 said:
Staude said:
Munkeh111 said:
--OkeyDokey-- said: Everything in the game went downhill (including the graphics) after they introduced the zombies >_> |
It got better when you left the bunker, I really liked the (very) ending
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I liked the zombie part. It was a nice change of pace and it fit well into the game. I was actually expecting them from early on in the game when you saw the people worshipping the statue and some of the sounds during the game.. I think it was hintet at quite a lot and i hope they don't go farcry on it and leave the unique part out of the sequal.
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I want them to leave it out. ND games have always been light hearted, and I fear Among Theives is getting darker. That bunker section is what put me off replaying the game for so long, and will put me off again for a little while before I try and get my platinum trophy. I just don't think the zombies fit in with the type of game that I would expect from ND and want them to do
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If a developer doesn't evolve neither will their games. I never played any jack and daxter and i only got a crash other than the first after it was put on psn. I really like the first crash but playing the third it's obvious it didn't evolve much. I completely skipped those type of games ("Kid type of platformers") in the playstation 2 era (played DMC and God of War instead) and here in this generation after playing the demo for rachet and clank, and taking a few maps of crash bandicoot 3, i feel no reason to go back to the sort of game. It can be fun sure, for brief periods of time. The first crash has a lot of nostalgia to me so i can go back and play that again without feeling the same.
I hope that naughty dog doesn't feel obliged to simply follow what people request. Sometimes what people request can be good, but at other times it can hinder the creative element of a game and in the end leaving the same gamer who complained earlier, unsatisifed because the experience didn't live up to the prior one. That is my reason for hoping that they make it exacly like they want to, Zombies, Bigfoots or whatever else they may think of.
If there had been no zombies it would have just been more pirates and i think that while uncharted was great, it wouldn't have been as good as it was without the twist, without the curse and.. yes, without the zombies.
I look at uncharted not as a game from a developer, but as an experience. Same way i look at heavenly sword. It's an experience and you simply need to hold on to your seatbelt and enjoy the ride because it's fucking epic ! Nomatter which way the story goes light or dark i simply hope that they retain what was so great about the first. And add too it. That is ofcourse the humor, the story, the gameplay, the visual element and the cinematic experience all the way through.
Ofcourse i'm also in for a few twists here or there :D