CGI-Quality said:
greenmedic88 said: Well, it almost got that 85 in metacritic in reference to the OP. Other than that, looks like the OP got a little caught up in the OMG hype train factor.
Regardless of scores, it still should have performed on par with Heavy Rain. Very similar demographics for both games.
Still don't have an opinion of the game itself since I ordered late and am still waiting for my copy, but story/immersion factor will be directly compared to HR for me. If the basic game play mechanics fail to catch me, it will be the story/immersion factor that determine whether I finish the game or not.
I don't see ever green sales for AW either, even with regular episodic content to be released. That will mainly cater to those who already bought and enjoyed the game.
I don't blame the release of RDR either. It's not like HR didn't have a buttload of excellent titles being released in the same time frame. |
Having played both extensively, I'm here to tell you, they are nothing alike. Both may be pegged with "psychological thriller", but WAKE is FAR more "horror" than HR. The game play isn't similar, the way the stories are told aren't similar, the scenarios aren't similar, the atmospheres aren't similar. One is definitely survival horror, the other pyshcological, film-noir thriller.
WAKE is a victim of several things, poor marketing being the MAIN issue. It's not over for it though, it could still pull an Uncharted: Drake's Fortune.
|
The play mechanics of AW sounded a lot like an Alone in the Dark game, the last one being pretty terrible. Game play mechanics were not what I saw as being the compelling selling point of AW based upon all the early preview data everyone read who was even remotely interested in the game.
The key similarity between AW and HR is that both were strongly promoted as games that placed great emphasis on story and character, more like a film than the perfunctory story/characters often seen in typical video games.
That's why both games should have been on the radar for the gamer looking for those traits rather than another action oriented, fast twitch shooter or platform game.
Whether they were both derived from the same or different cinematic genres shouldn't have had much bearing on sales unless someone wants to make the argument that there's simply a smaller market for psychological horror games than thrillers.
If the games were more similar, AW would have sold even less if HR had already covered the same bases earlier this year and did a better critically aclaimed job of doing it (based on the reviews).
The marketing issue I don't get. At all. Why would MS press Remedy to release a 360 exclusive; one that's been in development since 2005, with initial conceptualization dating back to 2001, if it was just another "Only On Xbox-360" labeled game that MS wants as an exclusive, but doesn't care if it hits projections on soft units, much less move any consoles?
It may just turn out that a lot of potential interested buyers simply weren't impressed with the reviews or the final product compared to the pre-release hype.