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Forums - Sony - The Official Killzone 2 Thread

Munkeh111 said:
IllegalPaladin said:

Reminds me of hearing "budget doesn't equal a great game. I could throw tons of money at something and still get crap". Now it's "Well, it had a big budget so obviously it would turn out like this".

Now, I do agree that you'll need the right talent to properly use all that money, but I'm just remembering some arguments against the game over the past few years.

What I am saying is that the large budget and help from other Sony studios has been what has allowed them to make such a great game. Though they have to be talented developers, not as good as someone like Insomniac, who can make a game every year with a similar sized studio. It was not like they were a great studio that nobody noticed, they needed quite a lot of help to make this game, but lets hope it is a good long term investement

I understand that they had a lot of help and such, it was just hearing talk of budget reminded me of arguments against the game over the years.

 



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wow this game have 89 reviews in n4g and it have a ranking of 92 AAA COMFIRMED!!!!!!!. i was worried the game was going to go below 90 but i guess it wont happen.

http://www.n4g.com/PS3/games/g-24194/tt/metareviews.aspx



Added 8 more reviews, now it has 60




luisgvm said:

wow this game have 89 reviews in n4g and it a ranking of 92 AAA COMFIRMED!!!!!!!. i was worried the game was going to go below 90 but i guess it wont happen.

http://www.n4g.com/PS3/games/g-24194/tt/metareviews.aspx

KILLZONE 2>>>>>HALO 3 CONFIRMED..... 

killzone 2 has 89 reviews and an average score of 9.2

halo 3 has 43 reviews and an average score of 8.9

BUahahahahahahahaha

 




Killzone 2 now has a 93 on Metacritic.



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guys here is the gametrailers review¡¡¡¡ they gave it a 9.2.

http://www.gametrailers.com/player/45019.html



Munkeh111 said:
IllegalPaladin said:

Reminds me of hearing "budget doesn't equal a great game. I could throw tons of money at something and still get crap". Now it's "Well, it had a big budget so obviously it would turn out like this".

Now, I do agree that you'll need the right talent to properly use all that money, but I'm just remembering some arguments against the game over the past few years.

What I am saying is that the large budget and help from other Sony studios has been what has allowed them to make such a great game. Though they have to be talented developers, not as good as someone like Insomniac, who can make a game every year with a similar sized studio. It was not like they were a great studio that nobody noticed, they needed quite a lot of help to make this game, but lets hope it is a good long term investement

 

Ultimately, it was Guerilla at the core of Killzone 2.  You can't fly in experts to tweak the controls or improve level design.  That was all done chiefly by Guerrilla.  Being a part of Sony, however, did gave them access to a alrge budget, which always helps, and far more testers, giving them the means to fine tune everything. However, all ideas, gameplay decisions, level creatoin, etc. were done by Guerilla, and those are the core of any game.

To quote Iain Howe, an employee of GG, on the matter:

The tech team behind the game engine was comprehensively Guerrilla Games, the Game and Level design teams ditto. The cinematics, music and sound engineering were based out of Amsterdam. The online team was in the same building and consisted of either old Guerrilla hands or newly hired employees. Creative control was based in Amsterdam and all three of the major players were old Guerrilla hands.

That's not to say that all the work was solely done from Amsterdam - there was offsite work and collaboration with other studios - but to suggest that Sony parachuted in a creative team to lead the effort at Amsterdam, or that the meat of the work was done elsewhere is Grade-A tosspottery.

In the end, this was Guerilla's game (pun not originally intended, but I'll go with it, lol), and that's all there is to it.

Speaking of level design, I highly recommend checking out this awesome feature discussing level disign in Killzone 2 on Killzone.com:

http://www.killzone.com/kz/news.psml?kz_news_article=From+Infancy+to+Maturity,+Part+1&kz_news_page=0&kz_news_category=Developer%20Blogs

I'm still waiting for part 2.  =/



And all developers have to start somewhere. Look at the first games BioWare and Epic worked on. They weren't exactly stellar titles.

Killzone, despite it's flaws, had a lot of cool ideas. The reload animations, the use of motion blur, so many things that Guerrilla wanted to do with Killzone 2 originated in Killzone. They just lacked the time to polish the game, and more importantly, lacked the experience to truly get things right. There were just some bad design choices, like the weird jumping system.

You have to remember, Guerrilla Games is the first real development studio in the Netherlands. For many of the guys at Guerrilla Games, Killzone was their very first title, for some their very first job!

You can read more about the history of the team here.



Don't watch the GT review, massive spoilers based on what the guys on gaf are saying.



Then watch it I shall! Hopefully they're not too massive :(

 

*edit* - Yea, there was kind of a big one early on.

Make sure to avoid the 20 seconds from :40 - 1:00 if you want to watch the review. If you want, also skip the segment between 2:00 and 2:20, but if you've seen all the trailers (mainly, the set pieces trailer) then you'll know what this is.

The summary of the Gametrailers review, copied from metacritic for Zexen:

"While Killzone 2 is not re-imagining the genre, it’s solid, beautiful, and challenging, with excellent multiplayer that makes it well worth the 60 bones. It falls short of legendary, but it’s sure to offer anyone who takes the plunge a visceral, tactical treat for the thumbs and eyes. It may be tough to get into, but once it gets its hooks in it won’t let go."