Munkeh111 said:
What I am saying is that the large budget and help from other Sony studios has been what has allowed them to make such a great game. Though they have to be talented developers, not as good as someone like Insomniac, who can make a game every year with a similar sized studio. It was not like they were a great studio that nobody noticed, they needed quite a lot of help to make this game, but lets hope it is a good long term investement |
Ultimately, it was Guerilla at the core of Killzone 2. You can't fly in experts to tweak the controls or improve level design. That was all done chiefly by Guerrilla. Being a part of Sony, however, did gave them access to a alrge budget, which always helps, and far more testers, giving them the means to fine tune everything. However, all ideas, gameplay decisions, level creatoin, etc. were done by Guerilla, and those are the core of any game.
To quote Iain Howe, an employee of GG, on the matter:
That's not to say that all the work was solely done from Amsterdam - there was offsite work and collaboration with other studios - but to suggest that Sony parachuted in a creative team to lead the effort at Amsterdam, or that the meat of the work was done elsewhere is Grade-A tosspottery.
In the end, this was Guerilla's game (pun not originally intended, but I'll go with it, lol), and that's all there is to it.
Speaking of level design, I highly recommend checking out this awesome feature discussing level disign in Killzone 2 on Killzone.com:
I'm still waiting for part 2. =/







