Anyone who thinks MS is to blame for this deserve a slap across the face and another one if they actually think the 360 version is not being made as we speak.
Anyone who thinks MS is to blame for this deserve a slap across the face and another one if they actually think the 360 version is not being made as we speak.
maybe is time for MS to open its cheque book to speed up the making process.

@ Darc
But, SE is now working on simultaneous WW releases. They've said that's their new strategy.
| outlawauron said: @ Darc But, SE is now working on simultaneous WW releases. They've said that's their new strategy. |
Ubisoft said they'd make Nintendo quality titles for Wii in 2007. They said again in 2008. Talk is cheap. The localization times for the last three Final Fantasy games have gotten longer with each release. SE hasn't even been able to have simultaneous launches on their DS Titles.
Final Fantasy III DS
JP August 24, 2006
NA November 14, 2006
EU May 4, 2007
The World Ends With You
JP July 26, 2007
NA April 22, 2008
PAL April 18, 2008
Final Fantasy IV DS
JP December 20, 2007
NA July 22, 2008
EU September 5, 2008
The couldn't even manage to do it with Chrono Trigger which is essentially a straight port of the SNES game. I realize it's never been released in Europe, but they had the games script in hand before they started coding the game on DS. It will take them 3 months to bring the game to Europe, provided it doesn't get delayed.
Chrono Trigger DS
JP November 20, 2008
NA November 25, 2008
PAL February 6, 2009
Let's look at their PSP releases.
Dissidia: Final Fantasy
JP December 18, 2008
NA July 12, 2009
PAL TBA
Final Fantasy VII: Crisis Core
JP September 13, 2007
NA March 25, 2008
EU June 20, 2008
Final Fantasy Tactics: The War of the Lions
JP May 10, 2007
NA October 9, 2007
EU October 5, 2007
Unlike Chrono Trigger, Tactics was released worldwide. I know there were additions but most of the script was already translated. Still took them five months to bring it to the west. Anyway, I think my point proven. They can't get DS and PSP games released worldwide and FFXIII has the largest scope of any of SE's releases. They may have said their strategy was for simultaneous releases but they haven't shown it.

How can it take so long to translate. MGS4 was released simultaneously all around the world, and that game has more dialouge then the FF games. I'm guessing this means FFXIII won't be out before 2012 and VersusXIII will come out after Duke Nukem Forever. Square sucks
| Christhor said: How can it take so long to translate. MGS4 was released simultaneously all around the world, and that game has more dialouge then the FF games. I'm guessing this means FFXIII won't be out before 2012 and VersusXIII will come out after Duke Nukem Forever. Square sucks |
I don't believe localization is simply dialogue.
Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)
Hawk said:
I don't believe localization is simply dialogue. |
But it's what takes the longest time, am i rite?
Christhor said:
But it's what takes the longest time, am i rite? |
Not really. Translation takes the shortest time, a great deal of programming is necessary though on the technical side. Japanese letters and written language is vastly different from western languages and the formatting is drastically different. Take a word in a menu that uses 3 characters in Japanese and 9 in english and then try to insert it, the whole menu crashes and then the game crashes. The Menus, pulldowns, inventories, sign posts everything have to be reprogrammed in order to have it in english. Read the blogs of the guys that did the translation of Mother 3. Translating was easy, it was all the programming that was a pain.
Plus MGS4 doesn't have more text and vocals than a 40-60 hour RPG that is text heavy and fully spoken. Vocals it might be comprable but text, not even close.

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@Christor
Konami most likely start localizing MGS4 before the game was finished. SE seems to start the process after the Japanese version of their games are completed. MGS is bigger in the west than in Japan, so getting the game ready for North American and PAL/EU markets was a priority for Konami.

Darc Requiem said:
Somebody needs to do a little research. I'll post the same thing here that I did in the other thread. Final Fantasy VII JP January 31, 1997 Final Fantasy VIII
Final Fantasy IX JP July 7, 2000 Final Fantasy X JP July 19, 2001 Final Fantasy X-2 JP March 13, 2003 Final Fantasy XII JP March 16, 2006 Fanboys can try to blame MS all they like. The simple truth of the matter is that FFXIII is taking so long to release because of the PS3 architecture. When the game was announced for 360, the PS3 version had been in development for over 3 years. The swiftness of the games port to 360 will only serve to further the point.
|
This is true. Blaming the PS3 architechture, not so much. But to say that the delay of this game has absolutley nothing to do with the 360 is also a joke. NO MATTER how difficult or hard the PS3's "architecture" supposedly is, Square will not be able to release the game when it is finally finished. There will inevitably be a time when the PS3 version of the game is completely finished, and we are still waiting for them to port it over. Blame the PS3 architechture all you want, but hte fact is that you have absolutley no proof whatsoever of what the real issue is. You don't know if it is actually the PS3 architecture, but you are acting as if you are a part of the development team. I say if Square would stop wasting their time on pathetic side projects like IU and TLR, FFXIII should have released before Star Ocean 4.
This is extremely bad news to those of us who are dying to play this game.