So i see it like this, sword fighting is the most core WS sport that could seemingly be engineered in a family title without offending many of the primary audience. It is so perfectly engineered to both please cores, with its accuracy and aggression release, and casuals with its Mii look, and only subtle cartoonish violence. Boxing did much the same thing only its accuracy let it down.
Likewise, throwing a frisbee is the exact opposite. Cores won't be interested, although in the same way that sword fighting is mere light entertainment for casuals, they will still gain something from it i believe.
Judging by these two examples, and the decision to demonstrate Jetski's at E3, i actually have great confidence in this title. It will please both segments of the market and despite the call of casual, emanating from forums everywhere, the game will ultimately be appreciated. I am confident that everyone who critisized the last two Wii initiatives will forget how much they didn't agree with them. They will remember what WS to begin with felt like and maybe even critically evaluate WSR as a potential for GOTY or atleast Wii GOTY.
I argue that Nintendo's 20 years experience has taught them that both segments are intelgral to their success and competitors have always failed at matching this capability. Only today do we see the sheer value of their strategy.
Unfortunately like WS, this appreciation might go unrewarded in a critical light (the horror of WS being the best sold title of all time proves this), though financially we all know this won't matter.
Ok, i want to know who actually thinks that ultimately WSR will restore the Wii etc name to its former status, former as in 2 yrs ago when people didn't critisize it for simplicity.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.








