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Forums - Gaming - Fallout 3 is the new Zelda - Opinion Piece

EDIT: @ alpha_dk

Oh, I see.  I'm assuming that you're meaning a "low-heart" run when referring to level, ie. you pick up as few heart containers as possible during the game. And while it is perfectly feasible to beat most Zelda games with minimum hearts, it can get pretty damn tough later on, when regular enemies become strong enough to one-shot you. And bosses require additional items to take down almost every time.

And I'd still say that you CAN kill any enemy in Fallout 3 right out of the gate. Since DR caps at 85% (and no enemy has anything near this) and no armor in the game has damage threshold values anymore, you are basically capable of damaging, and eventually killing, every enemy with every weapon. But that's kind of beside the point.

EDIT2: What mrstickball said.



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I respectfully disagree. Though there are elements from Fallout 3 that could make Zelda better.



I love this thread!

The OP has exactly the thoughts I played around with a year ago - except that in my mind Fallout 3 was Oblivion. But Fallout 3 is essentially Oblivion with guns!

Sandbox/open-world RPG is the best genre.

I would love a future Zelda game to implement elements from Fallout 3/Oblivion, but keep it's unique aspects such as the kiddy & fairy tale style of grafix and atmosphere and the simplistic RPG gameplay (which isn't RPG at all, but more action-adventure).

An open world action adventure Zelda. (and with voice acting of course!!)



WiiBox3 said:

I remember that as roaming the world I had a sense of being a lone warrior adventuring through a land of many mysteries and openness.

I could go practically anywhere in the land from the very beginning although it was very easy to die if you tacked certain areas too soon, but by going to areas you were not prepared for yet could offer great benefits, like getting the master sword early.

As I looked through nooks and crannies I would constantly find new areas without any hint to them being there,

...........

I slowly found new areas, subways, holes, and hermits hiding away in areas that you could probably easily miss and never see playing the game.

I often died because I would venture into areas that had enemies that were too tough for me to fight at my current level.

The sense of awe, loneliness, excitement, and wanting to collect

...........

 I am looking for a more open world with an undying sense of danger around each corner and enemies constantly popping up.

bosses should not be all about just using the latest item you found to make 3 blows to defeat them.

Secret areas also should not be just looking for the big bolder that sticks out and bomb it.

It would also be nice if Nintendo fleshed out the story a bit more in the game and added VO for all characters except Link

All text should be voiced, instead of the classic beeps and boops that the NPCs make

 


I wholeheartedly agree with all of this. It's a good description why open world games (RPG/adventure) rule so damn much.

 



I'm different on this. Hasn't been a Zelda I've played and didn't get into it and keep playing for hours, ocarina of time and twilight princess were extremely similar but I still enjoyed both games.

I also own both Oblivion and Fallout 3, but I can't seem to get into them, I'd get tired doing boring missions for dull uninteresting people who stare straight at you with such a false personality that pales in comparison to the personality of the mute npcs that you only communicate with through text in zelda.

I've gone around exploring a bit, went to town to kill loads of the super mutants but I grew bored too quickly. It does interest me more than Oblivion though; tried the missions, went on a mass murdering killing spree of entire towns due to boredom then stopped playing.

Some games just don't draw me in, some do, like Final Fantasy, Metal Gear Solid and Zelda.