| WiiBox3 said:
I remember that as roaming the world I had a sense of being a lone warrior adventuring through a land of many mysteries and openness. I could go practically anywhere in the land from the very beginning although it was very easy to die if you tacked certain areas too soon, but by going to areas you were not prepared for yet could offer great benefits, like getting the master sword early. As I looked through nooks and crannies I would constantly find new areas without any hint to them being there, ...........I slowly found new areas, subways, holes, and hermits hiding away in areas that you could probably easily miss and never see playing the game. I often died because I would venture into areas that had enemies that were too tough for me to fight at my current level. The sense of awe, loneliness, excitement, and wanting to collect ........... I am looking for a more open world with an undying sense of danger around each corner and enemies constantly popping up. bosses should not be all about just using the latest item you found to make 3 blows to defeat them. Secret areas also should not be just looking for the big bolder that sticks out and bomb it. It would also be nice if Nintendo fleshed out the story a bit more in the game and added VO for all characters except Link All text should be voiced, instead of the classic beeps and boops that the NPCs make
|
I wholeheartedly agree with all of this. It's a good description why open world games (RPG/adventure) rule so damn much.







