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Forums - Sales - Greenberg: Wii, Xbox 360 are really the two big winners but not for PS3

Theo said:
PostModGuru said:
Demotruk said:
That point in the PS2's life was when the whole industry had accepted that PS2 was the way to go in terms of software support. That isn't going to happen with the 360, especially not as the recession hurts expensive titles more than little ones.

 

 

From a business standpoint don't you think it would make more sense to develop a game on the console that has a higher attach rate and costs less to develop for(360 is easier to develop for than ps3 = less man hours = less $ to develop).  I think the recession might actually help microsoft as they have the price advantage, bigger install base, lower development costs, and more growth in key markets. 

 

Well from a business standpoint it's more likely more devs will be going multiplatform, most devs havn't been finding it difficult or expensive to port their games onto the ps3. What I don't like to see though is a rushed game trying to milk the market by coming out on every platform possible though, pc, ps2, ps3, 360, wii, ds, psp and i-phone.

 

CoD4 and 5 have both sold extrememly well on both consoles making lots of profit.

 

 

Yeah but look at bioshock, 2.24m>.3m and I'll bet 2k wishes they could have that money back.  I realise this is an exception to the rule, but the risk still remains.  And look at the effect of timed exclusivity.

 

turok .79>.49

dead space .79>.57

mirror's edge.53>.41

far cry II 1.13>.74

saints row II 1.24>.62

Mercenaries II .77>.53

condemned II .67>.45

all from big developers or sequels, and multiplat, but not outstanding sales combined.  and all sold better on 360 not by much granted.  the new tombraider underworld sold better on the ps3 a little bit... but lets look at exclusives in the last couple months

lbp 1.8m,  resistance II 1.2m, socom .56m where as GEOW2 4.21m, fable II 2.34m, l4d 1.1m...First off exclusives are where the money is at if you ask me and just in the last couple of months 360 has made a strong statement to developers imo, even if the cost to develop were the same for both, which i doubt they are.  Then look @ ww game sales up.  no ps3 in top 10 and only 1 in the top 20 vs 5 xbox360, top 30 3:8.  I don't know if you're a betting man but I would bet, if I developed a game it would sell better on 360 and would sell even more if I made it an exclusive, which can be said for both consoles, but attach rates and market share can persuade a dev one way or the other.  The question still remains how much does it cost to develp then port as opposed to just develop?  I don't know so I really can't say with certainty that the opportunity cost is or isn't worth it, but i'd guess it costs more to port.   Just to go back to the thread, I live in the U.S. and I own a 360 and a wii. 

And  I can't agree with you more on your last point Theo.  That oversaturation = more $ philosophy is more like oversaturation = junk games! 



 

 

 

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ROFL, these guys are funny.



4 ≈ One

Thats the last time Sony will pull a cheap shot like the comparison grid.

Talk about a counter punch.



i still think they should wait for a PS3 price drop. Yes, they (microsoft) are doing well but I have a feeling (like many others) that the tables will turn somewhat when the ps3 goes down in price. But i guess we will have to wait and see.



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Theo said:
PostModGuru said:
Demotruk said:
That point in the PS2's life was when the whole industry had accepted that PS2 was the way to go in terms of software support. That isn't going to happen with the 360, especially not as the recession hurts expensive titles more than little ones.

 

 

From a business standpoint don't you think it would make more sense to develop a game on the console that has a higher attach rate and costs less to develop for(360 is easier to develop for than ps3 = less man hours = less $ to develop).  I think the recession might actually help microsoft as they have the price advantage, bigger install base, lower development costs, and more growth in key markets. 

 

Well from a business standpoint it's more likely more devs will be going multiplatform, most devs havn't been finding it difficult or expensive to port their games onto the ps3. What I don't like to see though is a rushed game trying to milk the market by coming out on every platform possible though, pc, ps2, ps3, 360, wii, ds, psp and i-phone.

 

CoD4 and 5 have both sold extrememly well on both consoles making lots of profit.

COD 4 and 5 were developed independently to my knowledge. In essence there was no port.

To date I cannot think of a game that has been developed on the 360 and made a jump (port) onto the PS3 without encountering some ridiculous frame rate issue (Orange Box) or graphical glitch (Fallout 3)

I therefore think the point PostModGuru made is valid. The Xbox as a primary Dev platform makes more commercial sense.

Of course dual development is better for everyone as the PS3 ends up with an equally good version. Its just that I assume two dev teams costs that little bit more.

Out of interest can anyone name a straight port to PS3 that held up well next to the 360 version ?



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Who's greenburg?



In Sony Circles he is the Anti Christ !

To everyone else he's just another over zealous PR guy.



colonelstubbs said:
Neck and neck? They were getting hammered until they reduced the 360 to less than half the price of the ps3....

exactly what i was thinking. Greenberg is why i don't like Microsoft. they pay this guy to talk from his azz.

@Cypher1980 Mirror's Edge



saxophonehero said:
colonelstubbs said:
Neck and neck? They were getting hammered until they reduced the 360 to less than half the price of the ps3....

 

exactly what i was thinking. Greenberg is why i don't like Microsoft. they need pay this guy to talk from his azz.

 

Well according to Sony, the 360 is the more expensive system.....



Can't we all just get along and play our games in peace?