Come on Majora's Mask 2...
a boy can dream
Wow, alfredofryan, that's nuts.
....This gives them a way to make puzzles much, much, much harder, actually.
Khuutra said:
Try Adventures of Link. And we're all better off for it. |
AoL? It was easy for retro gaming standards! =P
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...
SHMUPGurus said:
AoL? It was easy for retro gaming standards! =P |
You can't see it but a single tear is running down my face.
And it's giving AoL the finger.
| alfredofroylan said: Some intesrting pictures and info: [0106]While a player is playing the game, the player encounters the "puzzle" set in the game as described above. FIG. 11 shows an exemplary scene in which the "puzzle" is set. In FIG. 11, how to open a door 103 is set as the "puzzle". Specifically, the player needs to solve the "puzzle" in some manner so as to open the door 103 and continue the game. Here, in order to respond to the "puzzle", that is, in order to open the door 103, it is necessary to press a switch provided at a predetermined position on a floor.
[0107]In the scene shown in FIG. 11, when a player cannot find how to open the door 103, a player may press the hint button 102. In this case, as shown in FIG. 12, a relatively small window 104 is displayed in a portion of the upper right area of the screen so as to reproduce moving images (hereinafter, referred to as an approach movie) indicating how to open the door 103. In FIG. 12, an approach movie representing a state where the player character 101 moves onto a switch 105 provided on the floor for opening the door 103, and stands on the switch 105 (that is, presses the switch 105) is reproduced. By viewing the approach movie, the player can know how to open the door 103. Therefore, the player moves the player character 101 to the switch 105 provided on the floor, and causes the player character 101 to stand thereon, as indicated by the approach movie, so as to open the door 103, thereby continuing the game.
This "hint" thing looks like a option for those who can't solve a puzzle |
This is EXACTLY what I need. I am a complete dumbass when it comes to puzzles.
| Soriku said: Oh, and a post from SkySonata on the GAF thread... "This is quite brilliant the more I think about it. This would give Nintendo free reign to put heavy challenge and wicked puzzles into the Zelda game, without alienating casuals, non-gamers, the unintelligent, etc. Besides, if Nintendo wanted to make Zelda even easier, they wouldn’t have a patent like this filed. They would just make the bosses/puzzles easier in general. This patent completely side-steps the issue of difficulty for Zelda games. Win." This sounds huge!!! |
Quite so.
To all the people who are bitching about, OE NOES THEYZ GOT HITNZ IN MY ZELDA SUXORZ!!!
NAVI, TATL, THE KING OF RED LIONS, MIDNA & CIELA ALL SAY HELLO AND SCREW YOU
| O-D-C said: Come on Majora's Mask 2... a boy can dream |
This
Well I dont care cause is god freaking zelda. This patent and the crude drawing seems to basically confirm zelda will be using this system and is in development of being implemented in it.