tk1797 said:
Why aren't there games that compare graphically to Riddick or Doom 3. I know it has graphically intense game like metroid 3 and SMG but if its a step up over the xbox souldn't the game look better the majority of the time.
Serious question, are developers being lazy or is the wii hardware to inefficient to waste resources making a good looking game?
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If you get your hands on Fatal Frame 4 when it comes to the US, you will see games in the graphical comparison to Riddick and Doom 3.
The development answer is all about programmable shaders.Direct X has made for a society of lazy programmers who have forgotten graphics programming roots. They have Direct X take care of a bulk of what they need, as it is convenient and a MASSIVE shortcut in graphics programming. The Wii setup doesnt have this easy method, despite having OpenGl. Programmers have to work out a different way of making the graphics get a shiny look, or a mirror's reflection in a puddle of water, etc.
For gamers, what has happened is that anyone who plays a 360/PS3 game gets lured in with all these shiny, but unneccesary details. Then when they look at a Wii game, they complain that it doesn't have those same shiny details.
For developers, its about resources and context. SMG, Metroid Prime 3 aregames that require environmental extra shine. Yet, a bowling game, for example, doesn't matter what ambient light is reflecting off the glossy wood on the lane. Sure, its a nice touch, but its not necessary. So in this case its a matter of functionality/budget/production time. This is nothing new, as the PS2 had some horrendous shovelware that was barely PS1 worthy. Its part of the growth of a popular console.