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Forums - Nintendo Discussion - Is the Wii stronger than the original Xbox, if so..

This whole argument is sad for the wii.


I would go a bit farther and say the whole argument is sad if we base it on senseless comparisons.

I'm not really defending the Wii is much more powerful than the Xbox. I just want to see a proper comparison considering resolution, framerate and comparing similar games



My Mario Kart Wii friend code: 2707-1866-0957

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I love how most of those x-box games that have been posted have like 63 shades of ugly ass brown, that make them look sepia toned. Maybe the Wii can't handle Brown and gray colors :P



The_vagabond7 said:

The conduit is supposed to be pushing the tech hard, that's been High Voltage's entire goal and selling point, and it's yet to produce anything particularly impressive. Unless you count that somebody might mistake it in passing for an early 360 game on a 12 in SDTV in a hotel lobby. (which was the bragging point in IGN's preview sometime back during one of those games shows.)


This whole argument is sad for the wii. Imagine a marathon was run and the guy that came in last had all his buddies arguing whether or not he'd be able to beat a guy in a wheelchair in a race. Not doing it out of mean spirit, but genuinely just curious if he could be old mister jones from down the hall in a race down the block. And they debated about it for days. "Is it downhill?" "Well what kind of wheelchair does he get?" "Under what weather conditions are they racing in?" The fact that there even has to be a serious discussion about it is terribly unflattering for the runner, even if he eventually wins in his buddies argument.

The fact that there is a long honest debate about whether or not the wii can compete graphically with a system that came out in 2003, with so many on the wii side saying "well this isn't a fair comparison, you can't really tell" is really sad for the wii's tech. Where is the argument about whether or not the Dreamcast looked better than the N64? Or whether the SNES really looked better than the NES?

 

Well, if you look at only one metric it may look bad for the Wii ... if you look at the broader picture its a bit different.

With the marathon analogy in the Olympics there are several countries where their atheletes do not need to go to school or to work and can devote their lives to training, they have access to the most expensive coaches and training equipment available, they take advantage of high-altitude sleeping tents and also cheat using drugs (or other performance enhancers). In contrast, there are lots of atheletes who have nothing but a pair of shoes and a road to run on that also make it to the Olympics ... While the marathon runner who had all the advantages comes in first or second and is praised by their country, I have always thought that the more impressive feat is the marathon runner who comes in third or fourth and had nothing.

Realistically, the $100,000,000 Metal Gear Solid 4 looks great but the $5,000,000 Million "The Conduit" is more impressive.



The_vagabond7 said:
So it's a win for the wii that a last gen system actually has games that look as good as 360 or PS3 but the wii can't?

As for the bolded part, I posted most accurate screenshots you can get of Super Mario Galaxy and was accused of picking poor quality screenshots to try and make the game look bad, and then the claim was made that super mario galaxy doesn't really look like that.

"SMG looks nothing like that, either you have seen it and are trying create a false impression or you have never seen the game. Because if you had seen the game you would know it looks much better than those pics."

If that is the response to showing 480p directfeed screenshots of the most graphically advanced game from a fanboy of that game, that's not a good thing.

 

Um no you didn't. Just look at Sqrl's post and then tell me that the screens you posted were the most accurate. They aren't even close. You could even find better screens from IGN itself if you looked harder. I'm not saying you purposely did this, but you didn't pick the most accurate screens.

@OP YES the Wii is more powerful than the original XBOX. Like others said the reason why Wii games don't show this too often is because developers don't push it to its limits. Tons of the Xbox games in this thread DID push the Xbox to its limits. Out of all of the games mentioned in this thread I'm pretty sure most of them were a constant 30 fps. Almost all of the Wii games mentioned with the exception of a few run at 60fps with better results graphically.(Super Mario Galaxy, Metroid Prime 3)



spdk1 said:
I love how most of those x-box games that have been posted have like 63 shades of ugly ass brown, that make them look sepia toned. Maybe the Wii can't handle Brown and gray colors :P

Actually, the Wii can:

http://www.gamespot.com/wii/action/princeofpersia/images.html

and

http://www.gamespot.com/wii/action/callofduty5/images.html



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Guess what, Star Wars Rebel Strike for the GC, the best looking title last-gen.

And seriously, there is a lot of games better-looking than those posted:

Haunting Ground for PS2.



 

 

 

 

 

Those GC screenshots haxxiy posted should be more than enough to prove that the Wii is nowhere near tapped in terms of non-cartoony games.

Super Mario Galaxy beats Super Mario Sunshine by far, so imagine what the Wii can do considering GC games.

 



My Mario Kart Wii friend code: 2707-1866-0957

Clearly the Wii is superior. Heck, developers don't have programmable shaders to work with, so using a fixed function pipeline they have less work to do (with all that engineering crap), and they have so much more time to do stuff *well*.

And yeah... the clockrate of the GPU is meaningless! Sure sure, the programmable shader architecture NVidia GPU on the original XBox ran at 233 MHz (nv2a chipset -- a variant of the GeForce 3 architecture), but the awe-inspiring Hollywood design ran awesome at 143 MHz, and it was so cool that ATI moved entirely away from its architecture, toward the programmable shader architecture pioneered by NVidia, and now their excellent flexible shader GPU architectures are found on... um... crappy-looking games hardware, like the XBox360. But don't forget that they upped the clock on the Hollywood for the Wii, and clockrate is everything, completely the opposite of what I said above, remember?!?



Give it a rest you guys. The Wii has a decent GPU architecture, that is, in some ways, comparable to the original XBox, yes. In other ways, no. Its not that much better, nor is it that much worse, from any perspective. There are PS2 games that looked easily as good as some of the "examples" posted here (take God of War 2, as an example), and no one regards it as some graphics phenominon.

Don't expect great things, technologically, from the Wii. Its competition (the X360 and PS3) blows it out of the water, in that regard. Expect great talent to come to the Wii, eventually, and make it look good, for what it is.

That's far from a bad thing.

Also, remember that having a fixed function pipeline, no stencil buffer (the GC didn't.. I dunno if the Wii's version of the GPU added one), etc. is a pretty major irritant to devs (engineers AND artists) who have been working with programmable shaders for years now.  They're not lazy -- they have to relearn what works and looks good in that older style of GPU architecture.  Artists used to bake shadows into texture maps to make them more 3D in appearance (which looks great in screenshots, like the GC ones in this thread, but much lamer in motion), whereas they're trained to use normal maps instead these days.  The art of polygon reduction has been long since lost (its hard to find artists who can make a good looking low poly count model, it seems), etc.  Developers have changed how they think -- they're not "lazy"... what an absurdly uninformed comment that is.

In order to have a game truly shine on the Wii, you'd have to hire a bunch of absurdly expensive old-school artists and engineers (they are exceedingly rare... the games industry has very high burnout) to do so.  ...and there goes the supposedly cheap dev costs on your Wii title.  All the masters of those arts are now the leads and directors of the current games industry -- they're not even available for hire as grunts.  They have to retrain their grunts to understand the roots of 3D hardware  instead.



The only wii games, that graphically, impress me are those that try not to be realistic. Madworld for an example.



Wii devs need to focus on making games that are more "cartoony", are cel-shaded, or have more distinctive art styles, as kutasek mentioned above.

It doesn't even matter if the Wii's GPU can outperform the original XBox's GPU in some regards, or not in others. What matters is that user perceptions and expectations have changed.

Wii games shouldn't target "realistic"... ever.