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Forums - Gaming - Do gamers enjoy movies and books less than the average population?

McStormy1 said: 

Just because the gameplay is interactive doesn't mean every aspect has to be, does it? Why cannot the storyline be linear and told through traditional directing (non interactive cutscenes) and exist in tandem with the interactive gameplay?

You're absolutely right. To make myself clear, I don't think there is anything wrong with linear storytelling in games. Simpler games like Mario don't suffer from it at all, and even in a more plot-driven setting it might sometimes be necessary - if it is taken advantage of, it could offer a completely different experience than a WRPG kind of interactive story (which is by no means perfect, by the way). In most cases, though, I think it is best to let the player have some say in the outcome of the story - otherwise, as I see it, you might as well make a movie.



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hey i'm all for linear, non linear, choice based, mission, free world or whatever you want to call the games story. But I want a GREAT story, not some mediocre shit that is basically the story of 99% of all games.



im_sneaky said:
I dont think so. Gamers are more *nerdy* than the average person, and also are more likely to consider themselves *intellectuals*. There are tons of people, especially in the United States, who never read anything that's not for work.
I don't think likening cut scenes to movies is correct. Long cut scenes occur in few games. Though MGS4 is great, some people are annoyed by how artificially lengthened some of the scenes are by bad chocies of dialog.

What would be considered bad choices of writing?  "Let's kick some A" from The Last Remnant would probably be one of them.

 



Story geared games are no substitute for movies and books. The reason is that even the best story driven game can not have as good of a story as a decent book.

What goes into a book: Story
What goes into a videogame: Graphics, Gameplay, and Story

Just how you would not expect a movie to have quite as good of a story as a book.




 

This is a difficult one.

As far as I see it, there are really two major sects of hard-core gaming. On the one hand, you have the nerd population (of which I'm a proud member.) We probably read more books but watch less movies. On the other hand, you have the drop-out/minimum-wage population, that probably reads less books but watches more movies.

The question comes down to which sect dominates.



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Still read books, watch movies, play board games, go to pubs amd meet friends etc.
Maybe I can do that because usually I'm not playing online.



I love books and movies, so in my opinion no. Of course in general I do prefer games with good writing and strong stories so it wouldn't surprise me if the people who only play online shooters and nothing else didn't like to read.



McStormy1 said:
Helios said:
TWRoO said:
McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

The problem is not that gamers wouldn't want that, it's that developers just don't know how to do it properly.

Even only looking at the games with a focus on a story, 99% of them are poor excuses for stories. I love books and films, I read lots, and don't really own many films or go to the cinema but I still like lots of films.

So there is your answer, I am a gamer, I like books as much as video games, and I like movies too (but not as much).... the reason I don't like games with long cutscenes or too much focus on story is because there is no writing "quality" in games, nor any depth in their storylines, which is why games that don't focus on story are usually much better as games.

 

Quite right. It seems developers in general are unwilling/unable to face the challenges of interactive storytelling (and plain old storytelling in general) and that's why we're stuck with boring non-interactive cut-scenes and convoluted, meaningless plots.

In my opinion, games with narrative depth and interconnected themes that tie effectively into gameplay are wonderful things that play on the unique strenghts of the medium - I can't praise titles like Majora's Mask enough in this regard - but sadly those are exceptions rather than the rule.

I still think it is unfair when people say games don't (or can't) have great stories, but until developers step up their game (so to speak) I really can't blame anyone for thinking that.

 

Just because the gameplay is interactive doesn't mean every aspect has to be, does it? Why cannot the storyline be linear and told through traditional directing (non interactive cutscenes) and exist in tandem with the interactive gameplay?

If it's a game, then yes: all storytelling needs to be interactive. Otherwise, it's like trying to build a sculpture out of dried paint: sure, you can do it, but there's no point in it, and you gain nothing from having done so. You may as well have used the paint in a picture, or built the sculpture out of any of the materials more suited to that sort of thing.

If a story is linear, then it will ultimately be better told using a non-interactive medium: that is the method which ultimately has the most to offer such stories. Just like interactive stories need games in order to function, so too do non-interactive stories suffer in a medium that requires interaction.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

I do less reading and more gaming now but books, movies and games are all escapism to a point. The average fan would probably play, watch and read similar storylines in all 3.
I think rpg fans especially would still read and watch more than average. Franchises like SW and Lotr appeal across all media and even half decent games sell very well.

I know cutscenes deliver story and motivation but the best cut scene anyone ever made was only worth watching a couple of times imho. Why are so many still unskippable or placed after save points. I guess the devs. work hard on them, want their games to seem longer or maybe they think we're stupid!



Love games, movies and books

I prolly dedicate most of my free time to games then reading then finally movies.