| McStormy1 said:
Just because the gameplay is interactive doesn't mean every aspect has to be, does it? Why cannot the storyline be linear and told through traditional directing (non interactive cutscenes) and exist in tandem with the interactive gameplay? |
You're absolutely right. To make myself clear, I don't think there is anything wrong with linear storytelling in games. Simpler games like Mario don't suffer from it at all, and even in a more plot-driven setting it might sometimes be necessary - if it is taken advantage of, it could offer a completely different experience than a WRPG kind of interactive story (which is by no means perfect, by the way). In most cases, though, I think it is best to let the player have some say in the outcome of the story - otherwise, as I see it, you might as well make a movie.







