NJ5 said:
Squilliam said:
Actually that could be quite useful.
1. GT5 unlike any other games is probably a good example for a game which can be used in an Arcade or simulator type environment where high resolution and/or framerates are good to improve the immersion of the experience. For simulators realism is king, and they can customise the environment to suit with high framerates and/or resolutions.
2. Sony 1st parties are used both as technology demos and to help develop the PS3 SDK, so any research in this field could be applied to future games and games which third parties are developing for the PS3 now. They don't have dedicated teams on this unlike Microsoft so they have to use the developers themselves for much of this work.
3. This is one game for enthusiasts, its as much a marketing stunt as a viable development direction. The more they can wow people, the more free marketing and buzz they will get for the release of the game.
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1- True, but none of that will happen in GT5 PS3 version which is the subject of this thread, so my point still stands.
2- Will future games use networked PS3s for higher framerate or resolution? I don't think so, therefore this work is probably largely wasted. Why do you say Sony doesn't have dedicated teams working on the PS3 SDK? That doesn't make sense.
3- Marketing stunts don't get the game done which was my point.
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1. Arcades and simulators will be built using the PS3s hardware, networking two or more is just a simple way to go about doing this. Look at Tekken at the arcades for example. Arcades need a major draw for things you cannot get at home and the possibility of make a "realistic" GT5 simulator is there.
2. Its possible that the next PS console will use multiple Cell chips instead of just one. They would do this with if they have an overall design goal of developer flexibility where they can spread the game out over multiple unique segements without having to beef up the overall design of the Cell with regards to ring bus saturation and DMA management, which is a difficult challenge now. Furthermore its cheaper and better for the chip to have a complete ring bus than rely on disabling one of the SPUs in a monolithic design. If you look at the response time between different SPEs it introduces an unknownable where developers aren't 100% sure which SPE will be disabled and the SPEs themselves are made to work in banks of four.
Edge tools are an example of the work their developers have put together to help third parties get more from the system.
3. This game is meant to be the biggest and baddest racing game out there, they are simply acting like it.