NJ5 said:
Did you read the link? Polyphony digital made a version of GT5P which uses 4 PS3s to run at either 240 fps or 2160p resolution. That's not really working on GT5 graphics, since this work will not be in the final version of GT5. This is what I mean by dicking around.
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Actually that could be quite useful.
1. GT5 unlike any other games is probably a good example for a game which can be used in an Arcade or simulator type environment where high resolution and/or framerates are good to improve the immersion of the experience. For simulators realism is king, and they can customise the environment to suit with high framerates and/or resolutions.
2. Sony 1st parties are used both as technology demos and to help develop the PS3 SDK, so any research in this field could be applied to future games and games which third parties are developing for the PS3 now. They don't have dedicated teams on this unlike Microsoft so they have to use the developers themselves for much of this work.
3. This is one game for enthusiasts, its as much a marketing stunt as a viable development direction. The more they can wow people, the more free marketing and buzz they will get for the release of the game.
Tease.







