Squilliam said:
MaxwellGT2000 said:
Squilliam said:
- Valve
- Epic
- Bungie
- Remedy
- Sony Santa Monica
- Naughty Dog? (Lol)
- Insomniac
- Infinity Ward
- Harmonix
- Polyphony Digital
- Turn 10
- MGS4 Team
- RE5 Team
- Final Fantasy Team
- Kingdom hearts team
Any many more are consistantly profitable with HD development.
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Is a music game that really isn't development heavy...
Games by those guys are hyped beyond belief and both Halo 3 and Unreal 3 are worse then the previous installment of the series
Have yet to produce a single game this gen
And as Sky said it's not representative of the whole a few teams making it (basically the ones with the console makers behind them) is not going to represent the whole and while those guys will make unbelieveable games during this time with graphics heavy games the rest will need to do something else if they are going to survive as a business...
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So I don't know a complete list of developers... sue me Max! 
Its not the big games which are costing the industry, its the middling games by middling developers which release and barely make a ripple of sales. Its those developers which need to find focus and direction, and hopefully some of them at least will develop for the Wii where production with a 30-50man team is infinately easier to do than a 120-150 member production.
There are far too many average me-too developers, far too many "engineer" lead companies like Factor 5 and Lair which don't have the creative talent to make a fun game around the technology demo. Too many would rather play the Icarus and fly too close to the sun only to have their wax wings melt and fall to the earth.
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So developers like Free Radical are average and me-too? The guys that made Time Splitters? Thing is there's a lot of great games that bomb in sales Okami and Viewtiful Joe being a couple, if those were made now and got so little sales the the development teams would be out of a job unless they were ran by a large company like EA, SEGA, Square, etc. For the average development team the ones not owned by one of the big publishing companies, it's a horrible time as even if they make a great game it can kill their company, those developers are in between a rock and a hard place when developing many graphic and hardware intensive games this gen.
Your idea of survival of the fittest doesn't fly, especially when great games often don't get the huge sales, but between 100 to 500k which now could kill the whole company.
Also as far as Factor 5 goes, no official word on them, but if you've played Rouge Squadron there's nothing me-too or average about it, it looks great, it plays great, it's fun, lair was pushed and rushed to market, which has happened a lot this gen, so even good developers are being forced to take drastic measures, ones that are either hope the hype train carries them or die in the process...
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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