So you see the problem too, Squilliam. Actually, nothing has changed at all in 20 years. The "haves" can survive no matter what; the "have-nots" are the birdmen, the Icarus in your metaphor, who can only survive when the conditions are right. Funnily enough, most of the developers who thrived on the NES (and Genesis and SNES) faded and vanished when the PS1 and PS2 took dominance.
The reason is simple enough: they adapted to a specific point in the industry cycle, and were entirely unprepared when the cycle shifted towards the other extreme. This is just the other face of the cycle: the developers who learned to thrive in the conditions set by the PS1 and PS2 era are failing due to the cycle being in the other phase now.
Sky Render - Sanity is for the weak.








