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Forums - Gaming - What's can potentially kill the industry, hint it's not the Wii

You know what will kill the industry? What Maxwell stated, the Wii, and about 4 or 5 other things as well. This is no SIMPLE problem. Its EXTREMELY layered and complex, thus the solution is especially hard to grasp for most because we want simple answers and to point the finger at a 'villain'. There are greater minds than ours that are trying to tackle these issues head on with limited success.



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MaxwellGT2000 said:
Note: this is not in any way going after any one company or reason, though overall the blame should rest on a lot of the fans that demand better and better graphics with no idea what it really takes to give you those kind of technologies and what it costs companies to make.

 

No offense but it seems really backwards to blame the customers.  I don't think that logic has helped any industry.  Besides many publishers have found their niche doing exactly that(EPIC). If they wanna keep up the marathon it's their business(in more ways than one).



nitekrawler1285 said:
Actually customers are the backbone of the games industry. If developers made titles worth it we wouldn't see them used in second hand stores. You would be hard pressed to this day to find a used version of many Nintendo games. Why because they are so good that customers couldn't imagine letting them go.

I do realize that costs are getting higher but that happens in any industry and has happened every generation. All 7th generation systems have a way for smaller developers to make a foot hold. They are called Wii Ware, PSN, XBL/XNA. Even both the portables have access to them now.

Long story short there is plenty of opportunity to thrive in the industry choosing any platform. Maybe developers need to stop clinging to the ideas of the past and try to make some new head room. I'm plenty tired of people talking about how the traditional route isn't working when there are plenty of ways outside ship game to store model in this age. If people wont pay full price for your product maybe there is a reason. Lets stop blaming unfulfilled customers and place it where it really belongs.

This thread should be titled "Stubborn developers killing themselves and innovation in the industry along with them"

 

I find it hard for the consumer to make video games... you know... the things that the video game industry runs on... consumers fund the market and also has a hand in choosing weather it lives or dies, but when a developer can't survive cause of development costs that's a real issue... sure they can make a better game but development costs hinder that as well... and downloadable games are a limited market still, as with handhelds you're limited to more people and kids that don't know how to hook their systems to a wireless router, then you have another factor which is people fearful of buying anything over the net, having downloadable games is limiting yourself a lot. 



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Darth Tigris said:
You know what will kill the industry? What Maxwell stated, the Wii, and about 4 or 5 other things as well. This is no SIMPLE problem. Its EXTREMELY layered and complex, thus the solution is especially hard to grasp for most because we want simple answers and to point the finger at a 'villain'. There are greater minds than ours that are trying to tackle these issues head on with limited success.

 

I'd like to know how that works... the big problems right now is the economy, inflation, and development costs...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

The industry dies if the cultural perception of videogames is that they are boring garbage and they fail to entertain. If you end up having what happened with the Atari 2600 and the crash then, you can get some idea what can happen. Even after the crash, Atari still sold around 1 million 2600's (until the NES came along). I know one guy I saw at a Toys R Us who bought an Atari 2600 over an NES, because of the name recognition.

Is it possible the industry could contract? Definitely. By not sure killed. Retrench and structured smarter is a possibility though. As would be a slowdown in the release of new systems.



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nitekrawler1285 said:
MaxwellGT2000 said:
Note: this is not in any way going after any one company or reason, though overall the blame should rest on a lot of the fans that demand better and better graphics with no idea what it really takes to give you those kind of technologies and what it costs companies to make.

 

No offense but it seems really backwards to blame the customers.  I don't think that logic has helped any industry.  Besides many publishers have found their niche doing exactly that(EPIC). If they wanna keep up the marathon it's their business(in more ways than one).

 

Overall the gamers that came into gaming during the Saturn, PS1, and N64 era of gaming generally love the looks of games, 3D was a big part of bringing them into gaming as well as image, so many of these gamers want more and better graphics without knowing what it's taking to produce these graphics, hell you got some of these people out there everyday spouting how their PS2 was graphically superior to the Gamecube.  Companies like MS and Sony listened to these fans and made consoles with tech to try and rival the PC which in the console business had never been done before, sure there was the console here and there that tried and failed horribly but on a large scale it has never been done and trying to make near PC graphics standard and now we're seeing backlash to that with developers like Free Radical having to let go a lot of it's staff because of one flop...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Darth Tigris said:
You know what will kill the industry? What Maxwell stated, the Wii, and about 4 or 5 other things as well. This is no SIMPLE problem. Its EXTREMELY layered and complex, thus the solution is especially hard to grasp for most because we want simple answers and to point the finger at a 'villain'. There are greater minds than ours that are trying to tackle these issues head on with limited success.

 

I think he said tht it's NOT the wii.....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Unfortunetly the Wii has only delayed this problem. As the next generation of consoles hit, development costs will double again, but the market size will not double. These means for companies to stay in business one of two things will have to happen.

1. The price of games will have to go up.
2. Companies will have to find a way to reduce development costs.

What we really need are new tools that will speed up development and reduce the costs. Spicificly, we need new model techniques since this is where alot of time and development costs go.



JHawkNH said:
Unfortunetly the Wii has only delayed this problem. As the next generation of consoles hit, development costs will double again, but the market size will not double. These means for companies to stay in business one of two things will have to happen.

1. The price of games will have to go up.
2. Companies will have to find a way to reduce development costs.

What we really need are new tools that will speed up development and reduce the costs. Spicificly, we need new model techniques since this is where alot of time and development costs go.

 

Or better yet build machines with ease of development in mind, lower tech maybe stay the same level as this gen just make a new console with new things and a little more power not double or three times as much like they did this gen, like I stated the advantage of consoles were always that they were NOT close to the tech of PCs which made them very profitable,



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).