| nitekrawler1285 said: Actually customers are the backbone of the games industry. If developers made titles worth it we wouldn't see them used in second hand stores. You would be hard pressed to this day to find a used version of many Nintendo games. Why because they are so good that customers couldn't imagine letting them go. I do realize that costs are getting higher but that happens in any industry and has happened every generation. All 7th generation systems have a way for smaller developers to make a foot hold. They are called Wii Ware, PSN, XBL/XNA. Even both the portables have access to them now. Long story short there is plenty of opportunity to thrive in the industry choosing any platform. Maybe developers need to stop clinging to the ideas of the past and try to make some new head room. I'm plenty tired of people talking about how the traditional route isn't working when there are plenty of ways outside ship game to store model in this age. If people wont pay full price for your product maybe there is a reason. Lets stop blaming unfulfilled customers and place it where it really belongs. This thread should be titled "Stubborn developers killing themselves and innovation in the industry along with them" |
I find it hard for the consumer to make video games... you know... the things that the video game industry runs on... consumers fund the market and also has a hand in choosing weather it lives or dies, but when a developer can't survive cause of development costs that's a real issue... sure they can make a better game but development costs hinder that as well... and downloadable games are a limited market still, as with handhelds you're limited to more people and kids that don't know how to hook their systems to a wireless router, then you have another factor which is people fearful of buying anything over the net, having downloadable games is limiting yourself a lot.
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