There's been claims for months saying this that and the other trying to say the Wii is a bad thing, a lot of mud slinging by people who fall either as a fan of another company or people who don't truly understand why the industry is and needed to change.
One of the newer claims has been "Wii is killing the industry" which is mostly backed up with sales of a few party games, big deal, games of that nature have been around for years on PC for outragous prices, and they do nothing but help developers.
Now let's move onto the real subject at hand, if the Wii and it's user friendly games aren't killing the gaming industry, what is? Why it would be anything that threatens the companies that make games and game systems, which is technology cost. Yes console gaming has advanced way too fast to be held stable by higher costs all around, the whole point of console gaming was once to keep the price of making and producing a game down, but no longer are the days when a small team of bright people can make a game, it now takes millions and a crack team to produce many of the big games we play now.
Now how does this kill the industry? Simple economics, you take much of your money to develop a game, to make sure you get the sales you need to get to make a profit you hype the game as one of the best games of the year and show footage of why it should be, which also brings costs up, then when it comes out if it doesn't meet sales expectations much like Lair, Too Human, or Haze the development team is out millions of dollars, that means jobs, new games, and entire companies can be lost in the wake of a huge bomb of a game.
Even the games that do make the sales they need often times don't live up to the hype and are fairly short, which then usually means either the game is traded in at the local game store, which is then purchased and traded back in, in a huge cycle that never gives developers money. Which means developers might not lose money from making the game but because of limitations of developing such a huge game title in a short amount of time coupled with hardware limitations they make short games which are traded in particularly fast which means they lose overall sales they could have had.
Developers are the backbone of the game industry, if entire companies that have been around for a while could be wiped out by one game that didn't meet expectations, that is the true enemy of the industry. There is no doubt in that statement, console gaming was built upon having lower development costs to be more profitable for developers, but now the main attraction of console development is gone. The only way for developers to survive is to make their games seem like the best games ever made, which doesn't further our industry in the eyes of the public to become a serious form of media, and overall hurts the credability of our industry. The bottom line if you make the market where the backbone can't survive then the market falls apart, it's like taking out the middle class in a country, the game developers need an industry they can strive in and right now they're not getting it.
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Damn me and my not double checking my thread titles!!!! Just pretend it says what I intended "What can potentially kill the industry, hint it's not the Wii"
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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