Millennium said:
Tremble said: Well they all have a high value, so I hope not! |
Do they? How many of them have actually made any profit for Sony on thier games recently? How many will turn a profit for Sony in the foreseeable future? A few, perhaps, but not all, and probably not even half. And from Sony's perspective, no profit means no value. Especially not when Sony's still losing money on the hardware; software is how they were supposed to make up for that.
|
Name a studio that likely hasn't made a profit?
Naughty Dog's Uncharted broke 2 million. Polyphony Digital's GT5 Prologue broke 2 million. MotorStorm 2 is well on it's way to a million, and will probably break 2 million. Sony San Diego's MLB The Show is the best (and best selling on the ps3) baseball series out there. Sony London's SingStar is selling well enough, and Home is starting to bring in cash from microtransactions. Clap Hanz's Hot Shots Golf series sells well enough (it's particularly popular in Japan, where Sony needs popular franchises the most), Sony Bend seems to be Sony's primary PSP developer, Sony Santa Monica is behind the God of War cash cow, Incognito's Warhawk sold 600k not including downloads, and it wasn't even a full budget title. Guerrilla Games is about to release Killzone 2, and it'll probably break 2 million easy, given the popularity of FPSes.
I could go on, but you get my point. Sony's studios are probably one of the mores profitable parts of SCE.