Valkyria00 said:
Resident_Hazard said: Going by numbers of Wii's sold, 500,000 is not a very impressive number.
But, going by cost of development, financial return, and general "successful sales" numbers, 500,000 is pretty good.
No More Heroes' numbers of just under 400,000 is considered pretty successful on the Wii. It's also considered very successful for a Suda51 game since it's his best-selling ever. |
We all know the majority of Wii owner arent the people buying the 2 games I listed above.
Which is why I just wanna know if its good financially for 3rd partys. After all all they care about is the money and as long as they make it they'll keep supporting it. Games on Wii dont need to be sell 1 million to be a success which I think is pretty damn cool. The media will talk shit but hey the companies made money and they dont see them as failures I guess which is a good thing
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Surely the majority of any console audience won't buy any game, since 50% attach rates are extremely rare, but I guess you mean that only a very small part of Wii's audience actually would care about these games.
I wonder who bought 1.5 million copies of RE4 or 5 million copies of Zelda. There clearly is a "hardcore" gaming audience on Wii. I fully expect the Conduit to sell a million.MadWorld is far more niche, but should approach 500k.
On average we can say that about $20-$30 per sold game goes to the publisher, which means for a million selling game some $20 -30 million revenue. An average Wii game should be around 8 million to make, high budget ones like the Conduit maybe $10-12 million.
So on average I'm sure 400k will be approximally the break even point for average budget Wii games, 1 million for HD games. Obviously there's lots of space around that. NMH will be a lot cheaper, while MGS4 a lot more expensive. 500k sales on a Wii game will be some 10-15 million in Revenue, that's a decent return on invvestment.