Slimebeast said:
lol, nice gif
Sqrl,
I already explained the blurryness of the PS3 version (IGN compression combined with upscaling). The textures are the same.
And the PC screen was taken by me (1920x1200 res, 4xAA, trilinear filtering, everything on max).
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Then why post it at all?
I mean your basically saying:
"Here are two images showing the PS3 clearly inferior but thats only because of upscaling so you should just assume and infer that it looks better when the upscaling isn't present. "
This does nothing to help your argument, and I have a hard time buying that the blurryness is entirely due to upscaling to begin with.
The problem here is threefold though:
First, finding a single game with similar textures only shows that one dev was lazy and just reused the textures. Second, an example should be at fairly close range to the texture so detail can be seen, this statue is so far out away that even with the upscaling the difference in detail is striking. Finally, you need to have screenshots from known settings and known capture techniques.
In any case I went back and grabbed the original IGN image and people can decide for themselves how much of it was upscaling from your image. This time I downscaled the PC version which does put it at a disadvantage but again the result is clear:

Just looking at the left half of the statue's mid-section it is blatantly obvious that these are not the same textures.
PS - No amount of down or upscaling will ever remove the light shafts =P Those just aren't in the console version.