| Slimebeast said: Console versions most often have the same texture quality. Look at Tomb Raider Underworlds for example: PS3 version (originally a 1280x720 res pic that I upscaled to 1080P then cut out a portion to be able to do a comparison):
PC version:
As you can see the textures are exactly the same. The blurryness on the PS3 is mostly caused by the upscale from original 1280x720 res to 1920x1080 (and perhaps somewhat by higher AF on the PC version, not sure). And this applies to most multiplatform games - the PC version has the same textures, 3D models, mapping, lighting effects etc. Only the resolution and AA/AF is better on PC - whic is not as big thing as PC elitis make it to be.
EDIT: don't be fooled by the blurryness of the first (PS3) pic. It's caused by the "not best possible" quality of the original screenshot at IGN and also the extra loss in image quality because I used MS Paint to upscale it from 720p to 1080p (it isn't a good program to convert screenshots in). |
Thanks for posting this example. Let me say up front that since you yourself aren't sure what settings the PC version is at the example could actually be an unfair one for the PC but even then its pretty clear that the PC textures are better. And just to quash the argument right here and now I've made an animated gif for you using your images:
Notice how the PS3 textures are far more blurry and how details are far more obvious on the PC version. Also note that since we are looking at textures from a distance these details should be even less noticeable but yet they still are. The clear conclusion from your own example is thus that the PC version has noticably better textures which is at odds with your conclusion of no difference whatsoever.
Key differences:
- Note the plant under the right arm is much fuzzier on the PS3 version.
- The cracks and wear'n'tear on the statue is far more defined and detailed on the PC version.
- Vegatation behind the statue is much clearer on the PC and fairly fuzzy on the PS3.
- Beads on the statues necklace reaveal higher quality bump mapping at work for the PC version in addition to the obvious texture detail.
- Base of the statue is more defined and again has far more detail.
- Note the complete lack of light shafts on the PS3 version.
- A more subtle detail is that the lighting on the PC version is better as a result of the textures, particularly the bloom lighting











