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Sqrl said:

In any case I went back and grabbed the original IGN image and people can decide for themselves how much of it was upscaling from your image. This time I downscaled the PC version which does put it at a disadvantage but again the result is clear:

 

Just looking at the left half of the statue's mid-section it is blatantly obvious that these are not the same textures.

PS - No amount of down or upscaling will ever remove the light shafts =P Those just aren't in the console version.

Wow, good job!

You are probably right about the light shafts (although perhaps the sun wasn't shining in this direction when the PS3 shot was taken?).

I'm now perhaps leaning towards the PS360 using slightly less detailed textures (some form of compression, I dunno how that thing works), but... why are the palm trees leaves also blurry on the PS3 shot? The air filled "spaces"  between the leaves forming a grid-like pattern shouldnt look blurry like that no matter what quality textures were used on the PS3 version. This suggests still that the textures are the same and the blurriness/lack of detail is IGN's fault.

Another thing - I'm not 100% sure of this but I have a strong feeling that IGN (and Gamespot and many other sites) always tend to have kinda blurry screenshots even on their PC-screenies. I suspect they compress the screens more than I did when converting the PC screen from FRAPS .bmp to a .jpg.