rocketpig said:
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Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
rocketpig said:
|
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
Okay, I give up. You talk about your computer certifications and then talk about game installs being "problematic and complicated", then you talk about how hard it is to avoid spyware and viruses.
In short, you're obviously doing something very, very wrong.
This is pointless. I have better things to do with my Sunday.

Or check out my new webcomic: http://selfcentent.com/
FrostyTop said:
I'd also like to comment on that in a similar line of thought. When the Playstation 1 and the Sega Saturn, heck even the MegadriveSnes was released... They WERE a good couple of years ahead of the latest PC hardware. The PS3Xbox 360 were NEVER ahead of the latest PC hardware, they were based on the current latest PC hardware but using stripped down versions of it. Xbox 360 = ATI X1800 graphics card with tosh CPU PS3 = 7800GTX (this had been out well over a year on the PC) + over complex CPU that still couldn't stand up to a Quad Core Q6600 in real terms and still can't.
Any RTS will show the CPUs on the consoles aren't up to much and Crysis, although running like a dog even on the latest hardware this is only relative to other PC gamers games who EXPECT 60FPS+. Compared to how a lot of games run on consoles, Crysis ran like a DREAM even on medium hardware.
So....In summary, the op doesn't know what he's talking about. I don't like reading people making sweeping statements that haven't been thought through properly. |
I have to disagree with this ...
PC hardware has always been more advanced than console hardware but up until the release of 3D graphics cards (in 1995) and standardized graphics APIs (1996 and beyond) very few PC games were as well optimized as their console counterparts.
Its not about computer certificates, The point is crashes and all sorts of trouble can and do happen to everyone no matter how experienced or knowledgable they are.
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
PC quality is also directly proportional with the monitor you decide to buy.
I have a PC that cost me about 650 dollars.
400 year and half ago to buy cpu, mobo, hd, 1 gig of ram, dvd drive, case, power supply.
250 last week to buy video card(HD 4850), and more ram. So not that much figuratively speaking...
I've installed few games thus far since the card update and I have to say that the performance is very impressive. I am playing on the 1080p TV that I use for gaming using HDMI or on my 22 inch 1680x1050 monitor. I tried COD on both 360 and PC on both displays and PC looks better definetly...but not that much better. Now if I had some 25 inch 2048x1536 resolution monitor, the pc quality would maybe be more noticable. But that too costs $$$...
Console versions most often have the same texture quality. Look at Tomb Raider Underworlds for example:
PS3 version (originally a 1280x720 res pic that I upscaled to 1080P then cut out a portion to be able to do a comparison):

PC version:
(All settings maxed, 4+AA. Screen taken with FRAPS. Res 1920x1200, portion cut out to be able to compare with PS3-version)

As you can see the textures are exactly the same. The blurryness on the PS3 is mostly caused by the upscale from original 1280x720 res to 1920x1080 (and perhaps somewhat by higher AF on the PC version, not sure).
And this applies to most multiplatform games - the PC version has the same textures, 3D models, mapping, lighting effects etc. Only the resolution and AA/AF is better on PC - whic is not as big thing as PC elitis make it to be.
EDIT: don't be fooled by the blurryness of the first (PS3) pic. It's caused by the "not best possible" quality of the original screenshot at IGN and also the extra loss in image quality because I used MS Paint to upscale it from 720p to 1080p (it isn't a good program to convert screenshots in).
You shouldn't put costs in a graphics discussion, it is just what technology will give you better graphics. I think PCs will but you will need to spend lots of money to get way better graphics. So yes, PC gaming parts might be a little complex but if you get all the best stuff, you should be able to get the best graphics- games just need to be made to utilize those graphical capabilities.
Also if you focus on price then you should ask yourself. Do you want a everyday use PC (email, messenger,surf) or a gaming/everyday PC. A good everyday PC would cost around $400 (monitor included), a good gaming/everyday PC would cost around $700 (monitor included, check newegg and other sites for deals like rebates).
You should minus $400 from the $700 because you and everyone needs a computer now a days so you shouldn't count that- everyone does not need a gaming console. Then add in the fact of the mod community, yes consoles have DLC now but mods essentially can give you whole new games. I played for years all the half life mods, I barely brought any new games- mods like Natural Selection, Zombie Panic, Empires, and others. Also you get PC AND consoles games.
Bioshock? I'll buy that for few dollars in a steam special. Call of Duty, also in a steam special price. Dead Space, FallOut 3- the same thing. You can essentially just be a PC owner and a Xbox/PS3 owner at the same time with just a PC.
rocketpig said:
Wow, I disagree. I've seen several games run on PC (that I own for 360) and the 360 versions don't even compare. You don't think 8xAA, improved textures (which most PC games enjoy), increased draw distance, and 60+ fps make a difference? |
That is untrue. For example, just head to http://www.gamespot.com/features/6202552/index.html?tag=topslot;thumb;4 for their PS3 vs X360 vs PC comparison and you'll find out that 3 out of 4 games uses the same textures (Fallout 3, Dead Space and Call of Duty 5 have the same on PC while GTA4 has upgraded textures).
It's the same with Bioshock, Oblivion, COD 4, Assassin's Creed, Gears of War and many more (I'd say at least 90% of MP games. GTA 4 is one of very few exceptions) - the PC version is the same as consoles.
(yeah, AA is nice, but honestly it ain't a big thing - never has and never will be. And BTW many PS360 games have 2/4xAA. Draw distance is cool too, but the difference between PC and PS360 Oblivion/Fallout 3 is minor in this department)
FrostyTop said:
I'd also like to comment on that in a similar line of thought. When the Playstation 1 and the Sega Saturn, heck even the MegadriveSnes was released... They WERE a good couple of years ahead of the latest PC hardware. The PS3Xbox 360 were NEVER ahead of the latest PC hardware, they were based on the current latest PC hardware but using stripped down versions of it. Xbox 360 = ATI X1800 graphics card with tosh CPU PS3 = 7800GTX (this had been out well over a year on the PC) + over complex CPU that still couldn't stand up to a Quad Core Q6600 in real terms and still can't.
Any RTS will show the CPUs on the consoles aren't up to much and Crysis, although running like a dog even on the latest hardware this is only relative to other PC gamers games who EXPECT 60FPS+. Compared to how a lot of games run on consoles, Crysis ran like a DREAM even on medium hardware.
So....In summary, the op doesn't know what he's talking about. I don't like reading people making sweeping statements that haven't been thought through properly. |
The Cell is 218 GFLOPS single precision and 25 GFLOPS double precision counting all 7 SPE + PPU.
Q6600 is 96 GFLOPS single precision and 48 GFLOPS double precision.
For games AI, physics, etc. the Q6600 runs rings around the Cell by a factor of several numbers. In media encoding and graphic rendering the Cell wins by a lot more.
Cell works like halfway between a GPGPU and a common CPU just like the Emotion Engine, Xenos or the PS1/Dreamcast processor. Console producers seems to have got a taste for such.
| freedquaker said: There is no question that the latest graphics on PCs will always outshine the consoles after 2-3 years on their lifetime. On the other hand, the console graphics usually look considerably better when they are first released before catchup of the PC and look better for a long time than the average PC (not the new/high end PCs). The problem with gaming on PC is not only about price, but lack of smoothness and stability of the consoles. When you buy a console, you know that every game for it will run from day 1 till the end of its life. I don't think console games look considerably better at first. Better, yes, but considerably? Compared to average PCs they look considerably better, though, as you said. People forget something, who claim that a PC which is bought now will have a reasonable price and be much more powerful than the consoles. That's kind of true but confined to a very narrow outlook. Let's assume that you have bought a console on the same day as Xbox 360 was released back in 2005. You paid like $400 for 360 and like $800 for the PC (general purpose, gaming + other things, so the price is ok). And lets assume that the life of 360 is around 6-7 years. So I will be able to play all the games on it till 2011-12 with an almost perfectly smooth and stable experience. Let's see what's going to happen with the games on PC. At least every game will look better on PC in 2011. - Most games require huge installs, and many other tweaks, in order to start playing the game, you need to give extra effort and time. What tweaks? Installation is pretty much the only thing to do before starting up a game. Well, at least that's the case for me... Of course I like to download the newest patch but in most cases it's not exactly necessary. As for the size of the installs, it doesn't matter. PCs have huge HDDs anyway and new HDDs are way cheaper than on consoles. Besides, loading times will be faster than when loading from a disc (DVD/BD). - You will have many problems on the way, some of them will be incompatible with your system due to some unknown freaking reason, system conflict, whatever. That's a nice argument there; you weren't very specific. Problems like that are pretty rare. - Let's just not forget the virus, spyware and other god darn problems! That's not related to the PC but to the user. Catching a virus or spyware isn't too easy unless you go on suspicious sites and download suspicious stuff. - For the first few years, most games will work with few problems, but game will not run as smooth and as stable as on the consoles. Because of the million different type of PCs out there, your configuration is too specific to be optimised for. The experience should be smooth enough if you don't select too high settings. Besides, FPS in general is better on the PC than on consoles. The optimization thing is true, although I don't consider it to be a big problem in the end. - After a couple of years, there will be a significant number of games that you either cannot run or can run on very low settings, losing a lot of the graphics, smoothnees and gameplay stability. Depends on what kind of a PC you buy. If you're expecting every PC on the market to be a gaming PC, you'll definitely run into problems. However, if you do some research you can easily find a PC that runs games pretty well for a few years and after that, upgrading will be pretty cheap (and it's not hard, either, if you have any knowledge - and you can get knowledge on the web). Oh, and at that point the games are likely to look good even on low settings. - For the last few years, there will be only a handfull of games that are playable on your computer, some of them not even at optimal solutions. See the paragraph I just wrote... - Your PC which was bought on the same day of the 360's release almost never outshined its competitor. The graphics on the PC usually had little or no improvement on its life cycle due to the lack of optimization for your hardware, but they could possibility get even worse as you'd play future games at lower settings etc. The console graphics have improved considerably on the other hand as game developers had better optimizations for the specific hardware. Who would actually want to buy a PC at the same moment as a console gets released? Sure, you can do that, but it might not be the optimal moment. - In Summary, PC graphics will outdo the console graphics only if you buy a new PC or make a hefty upgrade every one or two years. There's some truth in that but I wouldn't call in entirely true. |
See the green bolded parts (yup, they're written by me). Now, let's compare PC and PS2 games during the end of PS2's lifetime, shall we? Actually we can do that even earlier and have the same result.