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rocketpig said:
Slimebeast said:
rocketpig said:
The_vagabond7 said:
ok, fine a bit of hyperbole there. Crashes do happen to everyone, regardless of tech savvyness but it's certainly not nigh unplayable or as big of a problem as many console enthusiasts like to paint it as. For the most part I haven't had any game with significant stability issues since Half Life 2 back in the day, and then I learned it was just some patch that valve released that actually screwed something up for me. I don't even have a good rig by todays standards and I still run games like bioshock just fine and better looking than on PS3 or 360.

I don't PC game anymore but I hang with a bunch of people who do. One of my friends last updated his rig in 2007 (a mild update from a 2006 rig) and the visuals on L4D, Bioshock, CoD4, etc. absolutely blow the PS3/360 out of the water.

It's not even funny. The differences are painfully obvious within seconds.

Huh?? Bioshock and COD4 on the PC is exactly the same as on PS360.

The only thing you can do on PC versions is to up the resolution a bit and add some AA/AF.

But the essence of the game is the same - polygons, textures, bump maps, HDR, shadows and so on. <----- these factors are vast amounts more important than resolution and AA.

I have a nice PC with a 24 inch 1920x1200 res screen, but in games like CoD 4-5, Tomb Raider: Underworld, Bioshock, Fallout 3 etc the PC version don't look significantly better even at higher res + everything at max.

Wow, I disagree. I've seen several games run on PC (that I own for 360) and the 360 versions don't even compare.

You don't think 8xAA, improved textures (which most PC games enjoy), increased draw distance, and 60+ fps make a difference?

That is untrue. For example, just head to http://www.gamespot.com/features/6202552/index.html?tag=topslot;thumb;4 for their PS3 vs X360 vs PC comparison and you'll find out that 3 out of 4 games uses the same textures (Fallout 3, Dead Space and Call of Duty 5 have the same on PC while GTA4 has upgraded textures).

It's the same with Bioshock, Oblivion, COD 4, Assassin's Creed, Gears of War and many more (I'd say at least 90% of MP games. GTA 4 is one of very few exceptions) - the PC version is the same as consoles.

 (yeah, AA is nice, but honestly it ain't a big thing - never has and never will be. And BTW many PS360 games have 2/4xAA. Draw distance is cool too, but the difference between PC and PS360 Oblivion/Fallout 3 is minor in this department)